English

Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments

Artificial Intelligence 2017-10-05 v1 Multiagent Systems Robotics

Abstract

Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPF algorithms from artificial intelligence for moving such non-homogeneous teams in congested video game environments.

Keywords

Cite

@article{arxiv.1710.01447,
  title  = {Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments},
  author = {Hang Ma and Jingxing Yang and Liron Cohen and T. K. Satish Kumar and Sven Koenig},
  journal= {arXiv preprint arXiv:1710.01447},
  year   = {2017}
}

Comments

To appear in AIIDE 17

R2 v1 2026-06-22T22:03:08.965Z