English
Related papers

Related papers: A Framework for Mining Collectively-Behaving Bots …

200 papers

Toxicity and harassment are widespread in the video-gaming context. Especially in competitive online multiplayer scenarios, gamers oftentimes send harmful messages to other players (teammates or opponents) whose consequences span from mild…

Cryptography and Security · Computer Science 2026-04-14 Jonas Ave , Irdin Pekaric , Matthias Frohner , Giovanni Apruzzese

In this paper, a synergistic combination of deep reinforcement learning and hierarchical game theory is proposed as a modeling framework for behavioral predictions of drivers in highway driving scenarios. The need for a modeling framework…

Multiagent Systems · Computer Science 2020-03-26 Berat Mert Albaba , Yildiray Yildiz

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those controlled by humans. Tell-tale signs such as failed…

Artificial Intelligence · Computer Science 2018-06-15 Frank G. Glavin , Michael G. Madden

Robots playing games that humans are adept in is a challenge. We studied robotic agents playing Chain Catch game as a Multi-Agent System (MAS). Our game starts with a traditional Catch game similar to Pursuit evasion, and further extends it…

Multiagent Systems · Computer Science 2016-02-23 Garima Agrawal , Kamalakar Karlapalem

In video games, non-player characters (NPCs) are used to enhance the players' experience in a variety of ways, e.g., as enemies, allies, or innocent bystanders. A crucial component of NPCs is navigation, which allows them to move from one…

Machine Learning · Computer Science 2020-11-19 Eloi Alonso , Maxim Peter , David Goumard , Joshua Romoff

Multiple Object Tracking (MOT) has rapidly progressed in recent years. Existing works tend to design a single tracking algorithm to perform both detection and association. Though ensemble learning has been exploited in many tasks, i.e,…

Computer Vision and Pattern Recognition · Computer Science 2023-02-20 Yunhao Du , Zihang Liu , Fei Su

Agent based modelling (ABM) is a computational approach to modelling complex systems by specifying the behaviour of autonomous decision-making components or agents in the system and allowing the system dynamics to emerge from their…

Artificial Intelligence · Computer Science 2023-05-22 Leo Ardon , Jared Vann , Deepeka Garg , Tom Spooner , Sumitra Ganesh

Human trajectory anomaly detection has become increasingly important across a wide range of applications, including security surveillance and public health. However, existing trajectory anomaly detection methods are primarily focused on…

Machine Learning · Computer Science 2024-11-05 Yueyang Liu , Lance Kennedy , Hossein Amiri , Andreas Züfle

We introduce an offline reinforcement learning (RL) algorithm that explicitly clones a behavior policy to constrain value learning. In offline RL, it is often important to prevent a policy from selecting unobserved actions, since the…

Machine Learning · Computer Science 2022-06-03 Wonjoon Goo , Scott Niekum

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

Machine Learning · Computer Science 2023-07-25 Longxiang Zhang , Wenping Wang

Estimating the unknown reward functions driving agents' behaviors is of central interest in inverse reinforcement learning and game theory. To tackle this problem, we develop a unified framework for reward function recovery in two-player…

Machine Learning · Computer Science 2026-05-20 Junyi Liao , Zihan Zhu , Ethan Fang , Zhuoran Yang , Vahid Tarokh

Operation in a real world traffic requires autonomous vehicles to be able to plan their motion in complex environments (multiple moving participants). Planning through such environment requires the right search space to be provided for the…

Robotics · Computer Science 2019-05-22 Jasprit Singh Gill , Pierluigi Pisu , Venkat N. Krovi , Matthias J. Schmid

Trajectory planning involving multi-agent interactions has been a long-standing challenge in the field of robotics, primarily burdened by the inherent yet intricate interactions among agents. While game-theoretic methods are widely…

Robotics · Computer Science 2025-07-17 Zhenmin Huang , Yusen Xie , Benshan Ma , Shaojie Shen , Jun Ma

One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or…

Social and Information Networks · Computer Science 2014-04-24 Jeremy Blackburn , Haewoon Kwak

Behavior of a malware varies with respect to malware types. Therefore,knowing type of a malware affects strategies of system protection softwares. Many malware type classification models empowered by machine and deep learning achieve…

Cryptography and Security · Computer Science 2020-08-25 Aykut Çayır , Uğur Ünal , Hasan Dağ

A bot is a piece of software that is usually installed on an infected machine without the user's knowledge. A bot is controlled remotely by the attacker under a Command and Control structure. Recent statistics show that bots represent one…

Cryptography and Security · Computer Science 2010-07-05 Yousof Al-Hammadi , Uwe Aickelin

Malicious bots pose a growing threat to e-commerce platforms by scraping data, hoarding inventory, and perpetrating fraud. Traditional bot mitigation techniques, including IP blacklists and CAPTCHA-based challenges, are increasingly…

Machine Learning · Computer Science 2026-02-19 Sichen Zhao , Zhiming Xue , Yalun Qi , Xianling Zeng , Zihan Yu

Private blockchain is driving the creation of business networks, resulting in the creation of new value or new business models to the enterprises participating in the network. Such business networks form when enterprises come together to…

Computer Science and Game Theory · Computer Science 2020-12-09 Segev Wasserkrug , Eitan Farchi

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Model-based reinforcement learning (MBRL) is believed to have higher sample efficiency compared with model-free reinforcement learning (MFRL). However, MBRL is plagued by dynamics bottleneck dilemma. Dynamics bottleneck dilemma is the…

Machine Learning · Computer Science 2021-06-25 Xiyao Wang , Junge Zhang , Wenzhen Huang , Qiyue Yin
‹ Prev 1 8 9 10 Next ›