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Related papers: GenEx: Generating an Explorable World

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The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Aether Team , Haoyi Zhu , Yifan Wang , Jianjun Zhou , Wenzheng Chang , Yang Zhou , Zizun Li , Junyi Chen , Chunhua Shen , Jiangmiao Pang , Tong He

City-scale 3D generation is of great importance for the development of embodied intelligence and world models. Existing methods, however, face significant challenges regarding quality, fidelity, and scalability in 3D world generation. Thus,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Shengyuan Wang , Zhiheng Zheng , Yu Shang , Lixuan He , Yangcheng Yu , Fan Hangyu , Jie Feng , Qingmin Liao , Yong Li

Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of…

Human-Computer Interaction · Computer Science 2024-11-01 Jens Grubert , Junlong Chen , Per Ola Kristensson

Modern world models require costly and time-consuming collection of large video datasets with action demonstrations by people or by environment-specific agents. To simplify training, we focus on using many virtual environments for…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Nedko Savov , Naser Kazemi , Mohammad Mahdi , Danda Pani Paudel , Xi Wang , Luc Van Gool

Explorable 3D world generation from a single image or text prompt forms a cornerstone of spatial intelligence. Recent works utilize video model to achieve wide-scope and generalizable 3D world generation. However, existing approaches often…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Zhongqi Yang , Wenhang Ge , Yuqi Li , Jiaqi Chen , Haoyuan Li , Mengyin An , Fei Kang , Hua Xue , Baixin Xu , Yuyang Yin , Eric Li , Yang Liu , Yikai Wang , Hao-Xiang Guo , Yahui Zhou

Humans possess a remarkable ability to mentally explore and replay 3D environments they have previously experienced. Inspired by this mental process, we present EvoWorld: a world model that bridges panoramic video generation with evolving…

Computer Vision and Pattern Recognition · Computer Science 2025-10-02 Jiahao Wang , Luoxin Ye , TaiMing Lu , Junfei Xiao , Jiahan Zhang , Yuxiang Guo , Xijun Liu , Rama Chellappa , Cheng Peng , Alan Yuille , Jieneng Chen

We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Stefan Ainetter , Thomas Deixelberger , Edoardo A. Dominici , Philipp Drescher , Konstantinos Vardis , Markus Steinberger

Generative AI has increasingly been used for artistic creation, but little work has explored how it shapes the experiential meaning of practice. We consider how generative AI might transform the embodied and tangible process of instant…

Human-Computer Interaction · Computer Science 2026-05-05 Michael Yin , Angela Chiang , Robert Xiao

Industrial products are designed to satisfy the needs of consumers. The rise of generative artificial intelligence (GenAI) enables consumers to easily modify a product by prompting a generative model, opening up opportunities to incorporate…

Human-Computer Interaction · Computer Science 2025-05-20 Runlin Duan , Chenfei Zhu , Yuzhao Chen , Yichen Hu , Jingyu Shi , Karthik Ramani

Generative AI (GenAI) has significantly advanced the ease and flexibility of image creation. However, it remains a challenge to precisely control spatial compositions, including object arrangement and scene conditions. To bridge this gap,…

Human-Computer Interaction · Computer Science 2025-08-12 Runlin Duan , Yuzhao Chen , Rahul Jain , Yichen Hu , Jingyu Shi , Karthik Ramani

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

Graphics · Computer Science 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Gen Li , Kaifeng Zhao , Siwei Zhang , Xiaozhong Lyu , Mihai Dusmanu , Yan Zhang , Marc Pollefeys , Siyu Tang

There are two prevalent ways to constructing 3D scenes: procedural generation and 2D lifting. Among them, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Yukun Huang , Jiwen Yu , Yanning Zhou , Jianan Wang , Xintao Wang , Pengfei Wan , Xihui Liu

The availability of rich 3D datasets corresponding to the geometrical complexity of the built environments is considered an ongoing challenge for 3D deep learning methodologies. To address this challenge, we introduce GenScan, a generative…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Mohammad Keshavarzi , Oladapo Afolabi , Luisa Caldas , Allen Y. Yang , Avideh Zakhor

We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described…

Data-driven algorithms have surpassed traditional techniques in almost every aspect in robotic vision problems. Such algorithms need vast amounts of quality data to be able to work properly after their training process. Gathering and…

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yitong Wang , Fangyun Wei , Hongyang Zhang , Bo Dai , Yan Lu

Effective meetings are effortful, but traditional videoconferencing systems offer little support for reducing this effort across the meeting lifecycle. Generative AI (GenAI) has the potential to radically redefine meetings by augmenting…

Human-Computer Interaction · Computer Science 2024-05-30 Gun Woo Warren Park , Payod Panda , Lev Tankelevitch , Sean Rintel

Exploration is a critical challenge in robotics, centered on understanding unknown environments. In this work, we focus on robots exploring structured indoor environments which are often predictable and composed of repeating patterns. Most…

Data scarcity remains a fundamental bottleneck for embodied intelligence. Existing approaches use large language models (LLMs) to automate gripper-based simulation generation, but they transfer poorly to dexterous manipulation, which…

Robotics · Computer Science 2025-11-04 Feng Chen , Zhuxiu Xu , Tianzhe Chu , Xunzhe Zhou , Li Sun , Zewen Wu , Shenghua Gao , Zhongyu Li , Yanchao Yang , Yi Ma