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The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Paul Engstler , Aleksandar Shtedritski , Iro Laina , Christian Rupprecht , Andrea Vedaldi

While recent advancements in vision-language models have had a transformative impact on multi-modal comprehension, the extent to which these models possess the ability to comprehend generated images remains uncertain. Synthetic images, in…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Keqiang Sun , Junting Pan , Yuying Ge , Hao Li , Haodong Duan , Xiaoshi Wu , Renrui Zhang , Aojun Zhou , Zipeng Qin , Yi Wang , Jifeng Dai , Yu Qiao , Limin Wang , Hongsheng Li

Graphical User Interface (GUI) Agents, powered by large language and vision-language models, hold promise for enabling end-to-end automation in digital environments. However, their progress is fundamentally constrained by the scarcity of…

Machine Learning · Computer Science 2025-09-22 Musen Lin , Minghao Liu , Taoran Lu , Lichen Yuan , Yiwei Liu , Haonan Xu , Yu Miao , Yuhao Chao , Zhaojian Li

Semantic maps allow a robot to reason about its surroundings to fulfill tasks such as navigating known environments, finding specific objects, and exploring unmapped areas. Traditional mapping approaches provide accurate geometric…

Robotics · Computer Science 2026-02-03 Felix Igelbrink , Lennart Niecksch , Marian Renz , Martin Günther , Martin Atzmueller

Exams are a fundamental test of expert-level intelligence and require integrated understanding, reasoning, and generation. Existing exam-style benchmarks mainly focus on understanding and reasoning tasks, and current generation benchmarks…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Zhaokai Wang , Penghao Yin , Xiangyu Zhao , Changyao Tian , Yu Qiao , Wenhai Wang , Jifeng Dai , Gen Luo

Generative latent-variable models are emerging as promising tools in robotics and reinforcement learning. Yet, even though tasks in these domains typically involve distinct objects, most state-of-the-art generative models do not explicitly…

Machine Learning · Computer Science 2020-11-24 Martin Engelcke , Adam R. Kosiorek , Oiwi Parker Jones , Ingmar Posner

This paper presents GenDet, a novel framework that redefines object detection as an image generation task. In contrast to traditional approaches, GenDet adopts a pioneering approach by leveraging generative modeling: it conditions on the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Chen Min , Chengyang Li , Fanjie Kong , Qi Zhu , Dawei Zhao , Liang Xiao

Autonomous exploration in structured and complex indoor environments remains a challenging task, as existing methods often struggle to appropriately model unobserved space and plan globally efficient paths. To address these limitations, we…

Robotics · Computer Science 2026-03-06 Zijun Che , Yinghong Zhang , Shengyi Liang , Boyu Zhou , Jun Ma , Jinni Zhou

In this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noise. Our framework is learned from in-the-wild 2D image collections only, without…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Zhaoxi Chen , Guangcong Wang , Ziwei Liu

In order to operate autonomously, a robot should explore the environment and build a model of each of the surrounding objects. A common approach is to carefully scan the whole workspace. This is time-consuming. It is also often impossible…

Computer Vision and Pattern Recognition · Computer Science 2019-03-19 Karol Piaskowski , Rafal Staszak , Dominik Belter

Building embodied agents capable of accomplishing arbitrary tasks is a core objective towards achieving embodied artificial general intelligence (E-AGI). While recent work has advanced such general robot policies, their training and…

Robotics · Computer Science 2025-07-30 Liu Dai , Haina Wang , Weikang Wan , Hao Su

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

To enable robots to comprehend high-level human instructions and perform complex tasks, a key challenge lies in achieving comprehensive scene understanding: interpreting and interacting with the 3D environment in a meaningful way. This…

Robots operating in an open world will encounter novel objects with unknown physical properties, such as mass, friction, or size. These robots will need to sense these properties through interaction prior to performing downstream tasks with…

Robotics · Computer Science 2023-12-04 Jean-François Tremblay , David Meger , Francois Hogan , Gregory Dudek

While text-to-image generation has achieved unprecedented fidelity, the vast majority of existing models function fundamentally as static text-to-pixel decoders. Consequently, they often fail to grasp implicit user intentions. Although…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Jun He , Junyan Ye , Zilong Huang , Dongzhi Jiang , Chenjue Zhang , Leqi Zhu , Renrui Zhang , Xiang Zhang , Weijia Li

We present 4DNeX, the first feed-forward framework for generating 4D (i.e., dynamic 3D) scene representations from a single image. In contrast to existing methods that rely on computationally intensive optimization or require multi-frame…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Zhaoxi Chen , Tianqi Liu , Long Zhuo , Jiawei Ren , Zeng Tao , He Zhu , Fangzhou Hong , Liang Pan , Ziwei Liu

Generative artificial intelligence revolutionized society. Current models are trained by minimizing the distance between the produced data and the training set. Consequently, development is plateauing as they are intrinsically data-hungry…

Machine Learning · Computer Science 2025-06-09 Mattia Miotto , Lorenzo Monacelli

The ability to navigate and interact with complex environments is central to real-world embodied agents, yet navigation in unseen environments remains challenging due to "experiential amnesia," where existing trajectory-driven or reactive…

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