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Virtual environments (VEs) are pivotal for virtual, augmented, and mixed reality systems. Despite advances in 3D generation and reconstruction, the direct creation of 3D objects within an established 3D scene (represented as NeRF) for novel…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Peng Dai , Feitong Tan , Xin Yu , Yifan Peng , Yinda Zhang , Xiaojuan Qi

This paper aims to introduce 3D Gaussian for efficient, expressive, and editable digital avatar generation. This task faces two major challenges: (1) The unstructured nature of 3D Gaussian makes it incompatible with current generation…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Weitian Zhang , Yichao Yan , Yunhui Liu , Xingdong Sheng , Xiaokang Yang

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Weiyu Li , Xuanyang Zhang , Zheng Sun , Di Qi , Hao Li , Wei Cheng , Weiwei Cai , Shihao Wu , Jiarui Liu , Zihao Wang , Xiao Chen , Feipeng Tian , Jianxiong Pan , Zeming Li , Gang Yu , Xiangyu Zhang , Daxin Jiang , Ping Tan

World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they…

Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather…

Graphics · Computer Science 2019-09-04 Nadav Schor , Oren Katzir , Hao Zhang , Daniel Cohen-Or

We introduce a new generative approach for synthesizing 3D geometry and images from single-view collections. Most existing approaches predict volumetric density to render multi-view consistent images. By employing volumetric rendering using…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Salvatore Esposito , Qingshan Xu , Kacper Kania , Charlie Hewitt , Octave Mariotti , Lohit Petikam , Julien Valentin , Arno Onken , Oisin Mac Aodha

There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from…

Artificial Intelligence · Computer Science 2024-09-24 Nels Numan , Shwetha Rajaram , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

For humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Tristan Aumentado-Armstrong , Alex Levinshtein , Stavros Tsogkas , Konstantinos G. Derpanis , Allan D. Jepson

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Taewoong Kang , Kinam Kim , Dohyeon Kim , Minho Park , Junha Hyung , Jaegul Choo

Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely…

Multimedia · Computer Science 2016-02-04 Erik Cambria , Tam V. Nguyen , Brian Cheng , Kenneth Kwok , Jose Sepulveda

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence…

Artificial Intelligence · Computer Science 2026-02-09 Jingtong Yue , Ziqi Huang , Zhaoxi Chen , Xintao Wang , Pengfei Wan , Ziwei Liu

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

Human-Computer Interaction · Computer Science 2026-03-17 Aung Pyae

3D scene generation plays a crucial role in gaming, artistic creation, virtual reality, and many other domains. However, current 3D scene design still relies heavily on extensive manual effort from creators, and existing automated methods…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Zixuan Bian , Ruohan Ren , Yue Yang , Chris Callison-Burch

We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Alexander Raistrick , Lahav Lipson , Zeyu Ma , Lingjie Mei , Mingzhe Wang , Yiming Zuo , Karhan Kayan , Hongyu Wen , Beining Han , Yihan Wang , Alejandro Newell , Hei Law , Ankit Goyal , Kaiyu Yang , Jia Deng

Existing single-image 3D indoor scene generators often produce results that look visually plausible but fail to obey real-world physics, limiting their reliability in robotics, embodied AI, and design. To examine this gap, we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Dongli Wu , Jingyu Hu , Ka-Hei Hui , Xiaobao Wei , Chengwen Luo , Jianqiang Li , Zhengzhe Liu

The model-based estimation of 3D animal pose and shape from images enables computational modeling of animal behavior. Training models for this purpose requires large amounts of labeled image data with precise pose and shape annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Tomasz Niewiadomski , Anastasios Yiannakidis , Hanz Cuevas-Velasquez , Soubhik Sanyal , Michael J. Black , Silvia Zuffi , Peter Kulits

Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has made impressive progress in addressing the challenges of…

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Xinqing Li , Xin He , Le Zhang , Min Wu , Xiaoli Li , Yun Liu

Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Kaituo Feng , Manyuan Zhang , Shuang Chen , Yunlong Lin , Kaixuan Fan , Yilei Jiang , Hongyu Li , Dian Zheng , Chenyang Wang , Xiangyu Yue