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As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

Open-ended image generation is no longer a simple prompt-to-image problem. High-quality generation often requires an agent to combine a model's internal generative ability with external resources. As requests become more diverse and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Sixiang Chen , Zhaohu Xing , Tian Ye , Xinyu Geng , Yunlong Lin , Jianyu Lai , Xuanhua He , Fuxiang Zhai , Jialin Gao , Lei Zhu

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way…

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities,…

Artificial Intelligence · Computer Science 2025-08-13 Fangwei Zhong , Kui Wu , Churan Wang , Hao Chen , Hai Ci , Zhoujun Li , Yizhou Wang

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Designers rely on visual search to explore and develop ideas in early design stages. However, designers can struggle to identify suitable text queries to initiate a search or to discover images for similarity-based search that can…

Human-Computer Interaction · Computer Science 2024-03-05 Kihoon Son , DaEun Choi , Tae Soo Kim , Young-Ho Kim , Juho Kim

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Siyuan Zhou , Yilun Du , Yuncong Yang , Lei Han , Peihao Chen , Dit-Yan Yeung , Chuang Gan

Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuncong Yang , Han Yang , Jiachen Zhou , Peihao Chen , Hongxin Zhang , Yilun Du , Chuang Gan

Despite recent advancements in neural 3D reconstruction, the dependence on dense multi-view captures restricts their broader applicability. Additionally, 3D scene generation is vital for advancing embodied AI and world models, which depend…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yuxin Zhang , Ziyu Lu , Hongbo Duan , Keyu Fan , Pengting Luo , Peiyu Zhuang , Mengyu Yang , Houde Liu

Generative Artificial Intelligence (AI) has rapidly advanced the field of computer vision by enabling machines to create and interpret visual data with unprecedented sophistication. This transformation builds upon a foundation of generative…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Daochang Liu , Junyu Zhang , Anh-Dung Dinh , Eunbyung Park , Shichao Zhang , Ajmal Mian , Mubarak Shah , Chang Xu

Sparse RGBD scene completion is a challenging task especially when considering consistent textures and geometries throughout the entire scene. Different from existing solutions that rely on human-designed text prompts or predefined camera…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Ming-Feng Li , Yueh-Feng Ku , Hong-Xuan Yen , Chi Liu , Yu-Lun Liu , Albert Y. C. Chen , Cheng-Hao Kuo , Min Sun

Understanding human behavior in built environments is critical for designing functional, user centered urban spaces. Traditional approaches, such as manual observations, surveys, and simplified simulations, often fail to capture the…

Artificial Intelligence · Computer Science 2024-12-30 Ariel Noyman , Kai Hu , Kent Larson

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz

Generative Artificial Intelligence (GenAI) has emerged as a fundamental component of intelligent interactive systems, enabling the automatic generation of multimodal media content. The continuous enhancement in the quality of Artificial…

Human-Computer Interaction · Computer Science 2024-07-23 Yongquan Hu , Dawen Zhang , Mingyue Yuan , Kaiqi Xian , Don Samitha Elvitigala , June Kim , Gelareh Mohammadi , Zhenchang Xing , Xiwei Xu , Aaron Quigley

We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Yifang Men , Biwen Lei , Yuan Yao , Miaomiao Cui , Zhouhui Lian , Xuansong Xie

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Boyuan Chen , Hanxiao Jiang , Shaowei Liu , Saurabh Gupta , Yunzhu Li , Hao Zhao , Shenlong Wang

Embodied AI has been recently gaining attention as it aims to foster the development of autonomous and intelligent agents. In this paper, we devise a novel embodied setting in which an agent needs to explore a previously unknown environment…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Roberto Bigazzi , Federico Landi , Marcella Cornia , Silvia Cascianelli , Lorenzo Baraldi , Rita Cucchiara

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci