Related papers: TexPro: Text-guided PBR Texturing with Procedural …
Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing…
2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would…
We present MatAtlas, a method for consistent text-guided 3D model texturing. Following recent progress we leverage a large scale text-to-image generation model (e.g., Stable Diffusion) as a prior to texture a 3D model. We carefully design…
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured…
Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…
To adequately utilize the available image evidence in multi-view video-based avatar modeling, we propose TexVocab, a novel avatar representation that constructs a texture vocabulary and associates body poses with texture maps for animation.…
The recent availability and adaptability of text-to-image models has sparked a new era in many related domains that benefit from the learned text priors as well as high-quality and fast generation capabilities, one of which is texture…
Despite recent advances in text-to-image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G-buffer (albedo, normals, depth,…
Authoring realistic haptic textures typically requires low-level parameter tuning and repeated trial-and-error, limiting speed, transparency, and creative reach. We present a language-driven authoring system that turns natural-language…
Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based on a user-provided text prompt. Importantly, our approach…
Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…
In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native…
We propose a novel technique for adding geometric details to an input coarse 3D mesh guided by a text prompt. Our method is composed of three stages. First, we generate a single-view RGB image conditioned on the input coarse geometry and…
We present TexTailor, a novel method for generating consistent object textures from textual descriptions. Existing text-to-texture synthesis approaches utilize depth-aware diffusion models to progressively generate images and synthesize…
We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to…
In this paper, we tackle a new and challenging problem of text-driven generation of 3D garments with high-quality textures. We propose "WordRobe", a novel framework for the generation of unposed & textured 3D garment meshes from…
Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…
For objected detection, the availability of color cues strongly influences detection rates and is even a prerequisite for many methods. However, when training on synthetic CAD data, this information is not available. We therefore present a…
Recent data-driven image colorization methods have enabled automatic or reference-based colorization, while still suffering from unsatisfactory and inaccurate object-level color control. To address these issues, we propose a new method…
Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts. While prior work uses optimization from Text-to-Image Diffusion models to generate textures and geometry, this is slow and…