Related papers: TexPro: Text-guided PBR Texturing with Procedural …
3D meshes are widely used in computer vision and graphics for their efficiency in animation and minimal memory use, playing a crucial role in movies, games, AR, and VR. However, creating temporally consistent and realistic textures for mesh…
While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of…
If a picture is worth thousand words, a moving 3d shape must be worth a million. We build upon the success of recent generative methods that create images fitting the semantics of a text prompt, and extend it to the controlled generation of…
The advancement of diffusion models has pushed the boundary of text-to-3D object generation. While it is straightforward to composite objects into a scene with reasonable geometry, it is nontrivial to texture such a scene perfectly due to…
We present EucliDreamer, a simple and effective method to generate textures for 3D models given text prompts and meshes. The texture is parametrized as an implicit function on the 3D surface, which is optimized with the Score Distillation…
We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of…
Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire more realistic textures, generative methods are often used to extract Physically-based…
This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process with depth conditional…
We present a technique for zero-shot generation of a 3D model using only a target text prompt. Without any 3D supervision our method deforms the control shape of a limit subdivided surface along with its texture map and normal map to obtain…
Recent text-to-video models have demonstrated strong temporal generation capabilities, yet their potential for image restoration remains underexplored. In this work, we repurpose CogVideo for progressive visual restoration tasks by…
Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required…
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…
We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh…
We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a text description, and jointly models multiple material…
Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and…
Despite the latest remarkable advances in generative modeling, efficient generation of high-quality 3D assets from textual prompts remains a difficult task. A key challenge lies in data scarcity: the most extensive 3D datasets encompass…
Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB…
3D texture generation is receiving increasing attention, as it enables the creation of realistic and aesthetic texture materials for untextured 3D meshes. However, existing 3D texture generation methods are limited to producing only a few…
In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these…
Recent progress in the text-driven 3D stylization of a single object has been considerably promoted by CLIP-based methods. However, the stylization of multi-object 3D scenes is still impeded in that the image-text pairs used for…