English

VideoMatGen: PBR Materials through Joint Generative Modeling

Computer Vision and Pattern Recognition 2026-03-18 v1 Graphics

Abstract

We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a text description, and jointly models multiple material properties (base color, roughness, metallicity, height map) to form physically plausible materials. We further introduce a custom variational auto-encoder which encodes multiple material modalities into a compact latent space, which enables joint generation of multiple modalities without increasing the number of tokens. Our pipeline generates high-quality materials for 3D shapes given a text prompt, compatible with common content creation tools.

Keywords

Cite

@article{arxiv.2603.16566,
  title  = {VideoMatGen: PBR Materials through Joint Generative Modeling},
  author = {Jon Hasselgren and Zheng Zeng and Milos Hasan and Jacob Munkberg},
  journal= {arXiv preprint arXiv:2603.16566},
  year   = {2026}
}
R2 v1 2026-07-01T11:24:15.980Z