English

PBR-Inspired Controllable Diffusion for Image Generation

Graphics 2026-02-10 v2

Abstract

Despite recent advances in text-to-image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G-buffer (albedo, normals, depth, roughness, shading, and metallic) from a text prompt and then renders a final image through a PBR-inspired branch network. This intermediate representation enables fine-grained control: users can copy and paste within specific G-buffer channels to insert or reposition objects, or apply masks to the irradiance channel to adjust lighting locally. As a result, real objects can be seamlessly integrated into virtual scenes. By separating user-friendly scene description from image rendering, our method offers a practical balance between detailed post-generation control and efficient text-driven synthesis. We demonstrate its effectiveness through quantitative evaluations and a user study with 156 participants, showing consistent human preference over strong baselines and confirming that G-buffer control extends the flexibility of text-guided image generation.

Keywords

Cite

@article{arxiv.2503.15147,
  title  = {PBR-Inspired Controllable Diffusion for Image Generation},
  author = {Bowen Xue and Giuseppe Claudio Guarnera and Shuang Zhao and Zahra Montazeri},
  journal= {arXiv preprint arXiv:2503.15147},
  year   = {2026}
}
R2 v1 2026-06-28T22:26:43.830Z