We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt a synthetically trained model to real-world sequences in a self-supervised manner for detailed surface geometry and high-resolution texture estimation. In practice, we train our models on a short example sequence for self-adaptation and the model runs at interactive framerate afterwards. We validate TexMesh on synthetic and real-world data, and show it outperforms the state of art quantitatively and qualitatively.
@article{arxiv.2008.00158,
title = {TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video},
author = {Tiancheng Zhi and Christoph Lassner and Tony Tung and Carsten Stoll and Srinivasa G. Narasimhan and Minh Vo},
journal= {arXiv preprint arXiv:2008.00158},
year = {2020}
}