ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis
Abstract
In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a textured mesh of a human or by employing a 2D diffusion model as guidance with the Score Distillation Sampling (SDS) method, to lift the 2D image into 3D space. However, a generalizable implicit field often results in an over-smooth texture field, while the SDS method tends to lead to a texture-inconsistent novel view with the input image. In this paper, we introduce a texture-consistent back view synthesis module that could transfer the reference image content to the back view through depth and text-guided attention injection. Moreover, to alleviate the color distortion that occurs in the side region, we propose a visibility-aware patch consistency regularization for texture mapping and refinement combined with the synthesized back view texture. With the above techniques, we could achieve high-fidelity and texture-consistent human rendering from a single image. Experiments conducted on both real and synthetic data demonstrate the effectiveness of our method and show that our approach outperforms previous baseline methods.
Keywords
Cite
@article{arxiv.2311.17123,
title = {ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis},
author = {Xiangjun Gao and Xiaoyu Li and Chaopeng Zhang and Qi Zhang and Yanpei Cao and Ying Shan and Long Quan},
journal= {arXiv preprint arXiv:2311.17123},
year = {2023}
}
Comments
see project page: https://gaoxiangjun.github.io/contex_human/