English

PaintHuman: Towards High-fidelity Text-to-3D Human Texturing via Denoised Score Distillation

Computer Vision and Pattern Recognition 2023-10-17 v1

Abstract

Recent advances in zero-shot text-to-3D human generation, which employ the human model prior (eg, SMPL) or Score Distillation Sampling (SDS) with pre-trained text-to-image diffusion models, have been groundbreaking. However, SDS may provide inaccurate gradient directions under the weak diffusion guidance, as it tends to produce over-smoothed results and generate body textures that are inconsistent with the detailed mesh geometry. Therefore, directly leverage existing strategies for high-fidelity text-to-3D human texturing is challenging. In this work, we propose a model called PaintHuman to addresses the challenges from two aspects. We first propose a novel score function, Denoised Score Distillation (DSD), which directly modifies the SDS by introducing negative gradient components to iteratively correct the gradient direction and generate high-quality textures. In addition, we use the depth map as a geometric guidance to ensure the texture is semantically aligned to human mesh surfaces. To guarantee the quality of rendered results, we employ geometry-aware networks to predict surface materials and render realistic human textures. Extensive experiments, benchmarked against state-of-the-art methods, validate the efficacy of our approach.

Keywords

Cite

@article{arxiv.2310.09458,
  title  = {PaintHuman: Towards High-fidelity Text-to-3D Human Texturing via Denoised Score Distillation},
  author = {Jianhui Yu and Hao Zhu and Liming Jiang and Chen Change Loy and Weidong Cai and Wayne Wu},
  journal= {arXiv preprint arXiv:2310.09458},
  year   = {2023}
}