Related papers: Creating Subgraphs in Semi-Random Hypergraph Games
We consider the next greedy randomized process for generating maximal H-free graphs: Given a fixed graph H and an integer n, start by taking a uniformly random permutation of the edges of the complete n-vertex graph. Then, construct an…
The $(m,n)$-online Ramsey game is a combinatorial game between two players, Builder and Painter. Starting from an infinite set of isolated vertices, Builder draws an edge on each turn and Painter immediately paints it red or blue. Builder's…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
We study the 2-offer semirandom 3-uniform hypergraph model on $n$ vertices. At each step, we are presented with 2 uniformly random vertices. We choose any other vertex, thus creating a hyperedge of size 3. We show a strategy that constructs…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
The random geometric graph is obtained by sampling $n$ points from the unit square (uniformly at random and independently), and connecting two points whenever their distance is at most $r$, for some given $r=r(n)$. We consider the following…
In the standard random graph process, edges are added to an initially empty graph one by one uniformly at random. A classic result by Ajtai, Koml\'os, and Szemer\'edi, and independently by Bollob\'as, states that in the standard random…
Quasi-random graphs can be informally described as graphs whose edge distribution closely resembles that of a truly random graph of the same edge density. Recently, Shapira and Yuster proved the following result on quasi-randomness of…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning…
In 2007 we introduced a general model of sparse random graphs with independence between the edges. The aim of this paper is to present an extension of this model in which the edges are far from independent, and to prove several results…
A subset $M$ of the edges of a graph or hypergraph is hitting if $M$ covers each vertex of $H$ at least once, and $M$ is $t$-shallow if it covers each vertex of $H$ at most $t$ times. We consider the existence of shallow hitting edge sets…
When we try to solve a system of linear equations, we can consider a simple iterative algorithm in which an equation including only one variable is chosen at each step, and the variable is fixed to the value satisfying the equation. The…
We describe a new family of $k$-uniform hypergraphs with independent random edges. The hypergraphs have a high probability of being peelable, i.e. to admit no sub-hypergraph of minimum degree $2$, even when the edge density (number of edges…
Let $r\ge 3$ be a fixed constant and let $ {\mathcal H}$ be an $r$-uniform, $D$-regular hypergraph on $N$ vertices. Assume further that $ D > N^\varepsilon $ for some $ \varepsilon>0 $. Consider the random greedy algorithm for forming an…
Let $F$ be a strictly $k$-balanced $k$-uniform hypergraph with $e(F)\geq |F|-k+1$ and maximum co-degree at least two. The random greedy $F$-free process constructs a maximal $F$-free hypergraph as follows. Consider a random ordering of the…
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this paper we consider the scenario when Maker plays randomly and Breaker is "clever", and…
We consider a random geometric hypergraph model based on an underlying bipartite graph. Nodes and hyperedges are sampled uniformly in a domain, and a node is assigned to those hyperedges that lie with a certain radius. From a modelling…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
We call a digraph {\em $h$-semicomplete} if each vertex of the digraph has at most $h$ non-neighbors, where a non-neighbor of a vertex $v$ is a vertex $u \neq v$ such that there is no edge between $u$ and $v$ in either direction. This…
Subgraph counting is a fundamental primitive in graph processing, with applications in social network analysis (e.g., estimating the clustering coefficient of a graph), database processing and other areas. The space complexity of subgraph…