Related papers: Creating Subgraphs in Semi-Random Hypergraph Games
We construct a random $n$-hypergraph for every $n$, in a given pseudofinite field.
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
Consider the following random process: The vertices of a binomial random graph $G_{n,p}$ are revealed one by one, and at each step only the edges induced by the already revealed vertices are visible. Our goal is to assign to each vertex one…
In this paper we focus on the problem of finding (small) subhypergraphs in a (large) hypergraph. We use this problem to illustrate that reducing hypergraph problems to graph problems by working with the 2-section is not always a reasonable…
Random hypergraphs extend the classical notion of random graphs by allowing hyperedges to join more than two vertices, making them well-suited for modeling higher-order interactions in complex systems. Despite their broad applicability,…
The graph projection of a hypergraph is a simple graph with the same vertex set and with an edge between each pair of vertices that appear in a hyperedge. We consider the problem of reconstructing a random $d$-uniform hypergraph from its…
Let V denote a set of N vertices. To construct a "hypergraph process", create a new hyperedge at each event time of a Poisson process; the cardinality K of this hyperedge is random, with arbitrary probability generating function r(x),…
For a fixed integer r, consider the following random process. At each round, one is presented with r random edges from the edge set of the complete graph on n vertices, and is asked to choose one of them. The selected edges are collected…
We introduce a natural generalization of the Erd\H{o}s-R\'enyi random graph model in which random instances of a fixed motif are added independently. The binomial random motif graph $G(H,n,p)$ is the random (multi)graph obtained by adding…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
We introduce a new type of positional games, played on a vertex set of a graph. Given a graph $G$, two players claim vertices of $G$, where the outcome of the game is determined by the subgraphs of $G$ induced by the vertices claimed by…
A tournament $H$ is said to force quasirandomness if it has the property that a sequence $(T_n)_{n\in \mathbb{N}}$ of tournaments of increasing orders is quasirandom if and only if the homomorphism density of $H$ in $T_n$ tends to…
Let $H = (V,E)$ be a hypergraph with vertex set $V$ and edge set $E$ of order $\nH = |V|$ and size $\mH = |E|$. A transversal in $H$ is a subset of vertices in $H$ that has a nonempty intersection with every edge of $H$. A vertex hits an…
The concept of biased Maker-Breaker games, introduced by Chv\'atal and Erd{\H o}s, is a central topic in the field of positional games, with deep connections to the theory of random structures. For any given hypergraph ${\cal H}$ the main…
We study common randomness generation problems where $n$ players aim to generate same sequences of random coin flips where some subsets of the players share an independent common coin which can be tossed multiple times, and there is a…
Let $k\geq 2$ and fix a $k$-uniform hypergraph $\mathcal{F}$. Consider the random process that, starting from a $k$-uniform hypergraph $\mathcal{H}$ on $n$ vertices, repeatedly deletes the edges of a copy of $\mathcal{F}$ chosen uniformly…
In this paper, we develop a novel paradigm, namely hypergraph shift, to find robust graph modes by probabilistic voting strategy, which are semantically sound besides the self-cohesiveness requirement in forming graph modes. Unlike the…
The question whether there exists a hypergraph whose degrees are equal to a given sequence of integers is a well-known reconstruction problem in graph theory, which is motivated by discrete tomography. In this paper we approach the problem…
Graphs and hypergraphs are foundational structures in discrete mathematics. They have many practical applications, including the rapidly developing field of bioinformatics, and more generally, biomathematics. They are also a source of…
We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably,…