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Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…

Human-Computer Interaction · Computer Science 2025-09-16 Gerlinde Emsenhuber , Tobias Langlotz , Denis Kalkofen , Markus Tatzgern

Virtual reality (VR) can enrich neuropsychological testing, yet the ergonomic trade-offs of its input modes remain under-examined. Seventy-seven healthy volunteers-young (19-29 y) and middle-aged (35-56 y)-completed a VR Trail-Making Test…

Human-Computer Interaction · Computer Science 2025-06-26 Panagiotis Kourtesis , Evgenia Giatzoglou , Panagiotis Vorias , Katerina Alkisti Gounari , Eleni Orfanidou , Chrysanthi Nega

This paper describes a feature extraction and gaze estimation software, named \textit{Pistol} that can be used with Pupil Invisible projects and other eye trackers in the future. In offline mode, our software extracts multiple features from…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Wolfgang Fuhl , Daniel Weber , Shahram Eivazi

Reinforcement learning with verifiable rewards (RLVR) typically optimizes for outcome rewards without imposing constraints on intermediate reasoning. This leaves training susceptible to reward hacking, where models exploit loopholes (e.g.,…

Machine Learning · Computer Science 2026-04-20 Songtao Wang , Quang Hieu Pham , Fangcong Yin , Xinpeng Wang , Jocelyn Qiaochu Chen , Greg Durrett , Xi Ye

Current deepfake attribution or deepfake detection works tend to exhibit poor generalization to novel generative methods due to the limited exploration in visual modalities alone. They tend to assess the attribution or detection performance…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Yaning Zhang , Linlin Shen , Zitong Yu , Chunjie Ma , Zan Gao

Eye Tracking (ET) can help to understand visual attention and cognitive processes in interactive environments. In attention tasks, distinguishing between relevant target objects and distractors is crucial for effective performance, yet the…

Human-Computer Interaction · Computer Science 2025-08-29 Abdul Rehman , Ilona Heldal , Jerry Chun-Wei Lin

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative…

Human-Computer Interaction · Computer Science 2024-12-13 Virmarie Maquiling , Li Zhaoping , Enkelejda Kasneci

Eye tracking (ET) plays a critical role in augmented and virtual reality applications. However, rapidly deploying high-accuracy, on-device gaze estimation for new products remains challenging because hardware configurations (e.g., camera…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Cheng Jiang , Jogendra Kundu , David Colmenares , Fengting Yang , Joseph Robinson , Yatong An , Ali Behrooz

Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to…

Human-Computer Interaction · Computer Science 2025-10-09 Yichuan Zhang , Liangyuting Zhang , Xuning Hu , Yong Yue , Hai-Ning Liang

Industrial robotic systems are central to automating smart manufacturing operations. Connected and automated factories face growing cybersecurity risks that can potentially cause interruptions and damages to physical operations. Among these…

Robotics · Computer Science 2025-09-16 Navid Aftabi , Philip Samaha , Jin Ma , Long Cheng , Ramy Harik , Dan Li

In this paper, we present the first contactless side-channel attack for identifying 360 videos being viewed in a Virtual Reality (VR) Head Mounted Display (HMD). Although the video content is displayed inside the HMD without any external…

Human-Computer Interaction · Computer Science 2024-03-11 Anh Nguyen , Xiaokuan Zhang , Zhisheng Yan

Thanks to the eye-tracking sensors that are embedded in emerging consumer devices like the Vive Pro Eye, we demonstrate that it is feasible to deliver user authentication via eye movement biometrics.

Human-Computer Interaction · Computer Science 2022-07-07 Dillon Lohr , Saide Johnson , Samantha Aziz , Oleg Komogortsev

This paper investigates the feasibility of fusing two eye-centric authentication modalities-eye movements and periocular images-within a calibration-free authentication system. While each modality has independently shown promise for user…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Dillon Lohr , Michael J. Proulx , Mehedi Hasan Raju , Oleg V. Komogortsev

Graphical User Interface (GUI) agents powered by Large Vision-Language Models (LVLMs) have emerged as a revolutionary approach to automating human-machine interactions, capable of autonomously operating personal devices (e.g., mobile…

Computation and Language · Computer Science 2025-09-25 Ziang Ye , Yang Zhang , Wentao Shi , Xiaoyu You , Fuli Feng , Tat-Seng Chua

While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge. Camera specifics, hand self-occlusion, and rapid movements…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Paul Streli , Mark Richardson , Fadi Botros , Shugao Ma , Robert Wang , Christian Holz

The increased need for unattended authentication in multiple scenarios has motivated a wide deployment of biometric systems in the last few years. This has in turn led to the disclosure of security concerns specifically related to biometric…

Computer Vision and Pattern Recognition · Computer Science 2019-09-13 Ruben Tolosana , Marta Gomez-Barrero , Christoph Busch , Javier Ortega-Garcia

Video-based eye trackers capture the iris biometric and enable authentication to secure user identity. However, biometric authentication is susceptible to spoofing another user's identity through physical or digital manipulation. The…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Anish S. Narkar , Brendan David-John

Augmented Reality (AR) systems, while enhancing task performance through real-time guidance, pose risks of inducing cognitive tunneling-a hyperfocus on virtual content that compromises situational awareness (SA) in safety-critical…

Machine Learning · Computer Science 2025-09-03 Zhehan Qu , Tianyi Hu , Christian Fronk , Maria Gorlatova

Visual Prompt Learning (VPL) differs from traditional fine-tuning methods in reducing significant resource consumption by avoiding updating pre-trained model parameters. Instead, it focuses on learning an input perturbation, a visual…

Cryptography and Security · Computer Science 2024-05-27 Huali Ren , Anli Yan , Chong-zhi Gao , Hongyang Yan , Zhenxin Zhang , Jin Li

One of the main challenges of social interaction in virtual reality settings is that head-mounted displays occlude a large portion of the face, blocking facial expressions and thereby restricting social engagement cues among users. Hence,…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Steven Hickson , Nick Dufour , Avneesh Sud , Vivek Kwatra , Irfan Essa
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