English

Exploring the Feasibility of Gaze-Based Navigation Across Path Types

Human-Computer Interaction 2025-10-09 v1

Abstract

Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to tasks such as selection, text entry, and object manipulation. However, gaze based navigation despite being a fundamental interaction task remains largely underexplored. In particular, little is known about which path types are well suited for gaze navigation and under what conditions it performs effectively. To bridge this gap, we conducted a controlled user study evaluating gaze-based navigation across three representative path types: linear, narrowing, and circular. Our findings reveal distinct performance characteristics and parameter ranges for each path type, offering design insights and practical guidelines for future gaze-driven navigation systems in XR.

Keywords

Cite

@article{arxiv.2510.07184,
  title  = {Exploring the Feasibility of Gaze-Based Navigation Across Path Types},
  author = {Yichuan Zhang and Liangyuting Zhang and Xuning Hu and Yong Yue and Hai-Ning Liang},
  journal= {arXiv preprint arXiv:2510.07184},
  year   = {2025}
}

Comments

4 pages, 4 figures. Accepted to ISMAR 2025 GEMINI Workshop

R2 v1 2026-07-01T06:24:19.258Z