English

Gaze-Hand Steering for Travel and Multitasking in Virtual Environments

Human-Computer Interaction 2025-04-03 v1

Abstract

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs free viewing, making multitasking difficult. We present a gaze-hand steering technique that combines eye-tracking with hand-pointing: users steer only when gaze aligns with a hand-defined target, reducing unintended actions and enabling free look. Speed is controlled via either a joystick or a waist-level speed circle. We evaluated our method in a user study (N=20) across multitasking and single-task scenarios, comparing it to a similar technique. Results show that gaze-hand steering maintains performance and enhances user comfort and spatial awareness during multitasking. Our findings support the use of gaze-hand steering in gaze-dominant VR applications requiring precision and simultaneous interaction. Our method significantly improves VR navigation in gaze-dominant, multitasking-intensive applications, supporting immersion and efficient control.

Keywords

Cite

@article{arxiv.2504.01906,
  title  = {Gaze-Hand Steering for Travel and Multitasking in Virtual Environments},
  author = {Mona Zavichi and André Santos and Catarina Moreira and Anderson Maciel and Joaquim Jorge},
  journal= {arXiv preprint arXiv:2504.01906},
  year   = {2025}
}

Comments

15 pages, 11 figures, 4 tables

R2 v1 2026-06-28T22:44:11.138Z