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Related papers: Non-Stabilizing Parallel Chip-Firing Games

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We explore labeled chip-firing on undirected $k$-ary trees, trees where every vertex has degree $k+1$. First, we extend known results for binary trees from Musiker and Nguyen, including the endgame and the locations of the smallest and…

Combinatorics · Mathematics 2025-10-09 Ryota Inagaki , Aaron Lin

This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…

Data Structures and Algorithms · Computer Science 2019-08-20 Thomas Erlebach , Jakob T. Spooner

Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…

Discrete Mathematics · Computer Science 2024-09-05 Laura Sanità , Lucy Verberk

We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…

Operator Algebras · Mathematics 2020-04-09 M. Lupini , L. Mancinska , V. I. Paulsen , D. E. Roberson , G. Scarpa , S. Severini , I. G. Todorov , A. Winter

A proper edge coloring of a graph $G$ with colors $1,2,\dots,t$ is called a \emph{cyclic interval $t$-coloring} if for each vertex $v$ of $G$ the edges incident to $v$ are colored by consecutive colors, under the condition that color $1$ is…

Combinatorics · Mathematics 2017-03-30 Armen S. Asratian , Carl Johan Casselgren , Petros A. Petrosyan

Last-iterate convergence has received extensive study in two player zero-sum games starting from bilinear, convex-concave up to settings that satisfy the MVI condition. Typical methods that exhibit last-iterate convergence for the…

Computer Science and Game Theory · Computer Science 2023-10-05 Yi Feng , Hu Fu , Qun Hu , Ping Li , Ioannis Panageas , Bo Peng , Xiao Wang

We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…

Combinatorics · Mathematics 2018-02-14 Ralph Keusch

We study chip-firing on a signed graph $G_\phi$, employing a general theory of chip-firing on invertible matrices introduced by Guzm\'an and Klivans. Here a negative edge designates an adversarial relationship, so that firing a vertex…

Combinatorics · Mathematics 2024-04-19 Matthew Cho , Anton Dochtermann , Ryota Inagaki , Suho Oh , Dylan Snustad , Bailee Zacovic

In this paper we show that the price of stability of Shapley network design games on undirected graphs with k players is at most (k^3(k+1)/2-k^2) / (1+k^3(k+1)/2-k^2) H_k = (1 - \Theta(1/k^4)) H_k, where H_k denotes the k-th harmonic…

Computer Science and Game Theory · Computer Science 2013-03-25 Yann Disser , Andreas Emil Feldmann , Max Klimm , Matúš Mihalák

The two-players N strategies games quantized according to the Eisert-Lewenstein-Wilkens scheme [1] are considered. It is shown that in the case of maximal entanglement no nontrivial pure Nash equilibrium exists. The proof relies on simple…

Quantum Physics · Physics 2014-02-25 Katarzyna Bolonek-Lasoń

We deal with the problem of maintaining a shortest-path tree rooted at some process r in a network that may be disconnected after topological changes. The goal is then to maintain a shortest-path tree rooted at r in its connected component,…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-12-01 Stéphane Devismes , David Ilcinkas , Colette Johnen

Designing efficient algorithms to find Nash equilibrium (NE) refinements in sequential games is of paramount importance in practice. Indeed, it is well known that the NE has several weaknesses, since it may prescribe to play sub-optimal…

Computer Science and Game Theory · Computer Science 2022-08-18 Martino Bernasconi , Alberto Marchesi , Francesco Trovò

We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in the parity game. This means that solving a parity game can be…

Logic in Computer Science · Computer Science 2025-08-08 Sjoerd Cranen , Jeroen J. A. Keiren , Tim A. C. Willemse

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…

Computational Complexity · Computer Science 2026-05-19 Grzegorz Gutowski , Konstanty Junosza-Szaniawski , Antonio Lauerbach , Alexander Wolff

In this paper, our goal is to characterize two graph classes based on the properties of minimal vertex (edge) separators. We first present a structural characterization of graphs in which every minimal vertex separator is a stable set. We…

Discrete Mathematics · Computer Science 2011-03-16 Mrinal Kumar , Gaurav Maheswari , N. Sadagopan

We investigate the stability of two families of three-level two-step schemes that extend the classical second order BDF (BDF2) and second order Adams-Moulton (AM2) schemes. For a free parameter restricted to an appropriate range that covers…

Numerical Analysis · Mathematics 2024-06-27 Xiaoming Wang , Yinqian Yu

We study Stackelberg equilibria in finitely repeated games, where the leader commits to a strategy that picks actions in each round and can be adaptive to the history of play (i.e. they commit to an algorithm). In particular, we study…

Computer Science and Game Theory · Computer Science 2024-03-08 Natalie Collina , Eshwar Ram Arunachaleswaran , Michael Kearns

Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…

Computer Science and Game Theory · Computer Science 2025-12-12 Vincent Leon , Iosif Sakos , Ryann Sim , Antonios Varvitsiotis

Abraham, Dolev, Geffner, and Halpern proved that, in asynchronous systems, a $(k,t)$-robust equilibrium for $n$ players and a trusted mediator can be implemented without the mediator as long as $n > 4(k+t)$, where an equilibrium is…

Computer Science and Game Theory · Computer Science 2021-04-08 Ivan Geffner , Joseph Y. Halpern

Suppose that pebbles are distributed on the vertices of a graph G. A pebbling step along an edge uv removes two pebbles from u and places one pebble on v. We introduce two new graph parameters: stack(G): the least integer t such that every…

Combinatorics · Mathematics 2026-04-27 Tamás Csernák , Lajos Soukup