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Related papers: Non-Stabilizing Parallel Chip-Firing Games

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We study chip-firing games on multigraphs whose underlying simple graphs are trees, paths, and stars, denoted as banana trees, paths, and stars respectively. We present a polynomial time algorithm to compute the divisorial gonality of…

We study the complexity of computing equilibria in two classes of network games based on flows - fractional BGP (Border Gateway Protocol) games and fractional BBC (Bounded Budget Connection) games. BGP is the glue that holds the Internet…

Computer Science and Game Theory · Computer Science 2008-12-05 Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

We consider for two based graphs $G$ and $H$ the sequence of graphs $G_k$ given by the wedge sum of $G$ and $k$ copies of $H$. These graphs have an action of the symmetric group $\Sigma_k$ by permuting the $H$-summands. We show that the…

Algebraic Topology · Mathematics 2019-05-07 Daniel Lütgehetmann

Evolutionary prisoner's dilemma games are studied with players located on square lattice and random regular graphs defining four neighbors for each one. The players follow one of the three strategies: tit-for-tat, unconditional cooperation,…

Physics and Society · Physics 2009-11-13 Attila Szolnoki , Matjaz Perc , Gyorgy Szabo

Divisorial gonality and stable divisorial gonality are graph parameters, which have an origin in algebraic geometry. Divisorial gonality of a connected graph $G$ can be defined with help of a chip firing game on $G$. The stable divisorial…

Computational Complexity · Computer Science 2018-08-22 Hans L. Bodlaender , Marieke van der Wegen , Tom C. van der Zanden

In this paper, we are concerned with the stabilizatbility of Stackelberg game-based systems. In particular, two players are involved in the system where one is the follower to minimize the related cost function and the other is the leader…

Optimization and Control · Mathematics 2021-05-04 Yue Sun , Juanjuan Xu , Huanshui Zhang

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…

Combinatorics · Mathematics 2021-12-21 Csilla Bujtás , Vesna Iršič , Sandi Klavžar

This paper provides a friendly introduction to chip-firing games and graph gonality. We use graphs coming from the five Platonic solids to illustrate different tools and techniques for studying these games, including independent sets,…

Algebraic Geometry · Mathematics 2024-07-09 Marchelle Beougher , Kexin Ding , Max Everett , Robin Huang , Chan Lee , Ralph Morrison , Ben Weber

The stability number of a graph G, denoted by alpha(G), is the cardinality of a maximum stable set, and mu(G) is the cardinality of a maximum matching in G. If alpha(G)+mu(G) equals its order, then G is a Konig-Egervary graph. In this paper…

Combinatorics · Mathematics 2011-01-25 Vadim E. Levit , Eugen Mandrescu

We study a network extension to the Nash bargaining game, as introduced by Kleinberg and Tardos (STOC'08), where the set of players corresponds to vertices in a graph $G=(V,E)$ and each edge $ij\in E$ represents a possible deal between…

Computer Science and Game Theory · Computer Science 2012-07-31 Jochen Koenemann , Kate Larson , David Steiner

On a filtered probability space $(\Omega,\mathcal{F},P,\mathbb{F}=(\mathcal{F}_t)_{t=0,\dotso,T})$, we consider stopper-stopper games $\overline V:=\inf_{\Rho\in\bT^{ii}}\sup_{\tau\in\T}\E[U(\Rho(\tau),\tau)]$ and $\underline…

Probability · Mathematics 2017-03-29 Erhan Bayraktar , Zhou Zhou

This article introduces a quantized chip-firing model with close connections to the theory of rational lattice paths and rational parking functions. Given a graph with a sink and positive integers a,b,c with gcd(a,b)=1, a set S of vertices…

Combinatorics · Mathematics 2026-03-17 Spencer Backman , Nicholas A. Loehr , Gregory S. Warrington

This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to Voege and Jurdziski. First, we informally show which structures are difficult to solve for the algorithm. Second, we…

Computer Science and Game Theory · Computer Science 2009-01-20 Oliver Friedmann

Considering the symmetries and self similarity properties of the corresponding labeled graphs, it is shown that the minimal number of moves in the Tower of Hanoi game with $p =4$ pegs and $n \geq p$ disks satisfies the recursive formula $…

Combinatorics · Mathematics 2016-01-19 Janez Žerovnik

Consider a discrete-time process on a graph $G$ where a set $B$ of initial vertices are chosen to be colored blue (the remainder being white) and then a time step consists of every currently blue vertex forcing all of its neighbors to…

Combinatorics · Mathematics 2020-06-22 Michael S. Ross

A graph $G$ $=$ $(V,E)$ is vertex-pancyclic if for every vertex $u$ and any integer $l$ ranging from $3$ to $|V|$, $G$ contains a cycle $C$ of length $l$ such that $u$ is on $C$. A bipartite graph $G$ $=$ $(V,E)$ is vertex-bipancyclic if…

Combinatorics · Mathematics 2024-09-24 Yasong Liu , Huazhong Lü

We give a new proof of the fact that the parallel repetition of the (3-player) GHZ game reduces the value of the game to zero polynomially quickly. That is, we show that the value of the $n$-fold GHZ game is at most $n^{-\Omega(1)}$. This…

Computational Complexity · Computer Science 2021-07-14 Uma Girish , Justin Holmgren , Kunal Mittal , Ran Raz , Wei Zhan

Towards characterizing the optimization landscape of games, this paper analyzes the stability of gradient-based dynamics near fixed points of two-player continuous games. We introduce the quadratic numerical range as a method to…

Computer Science and Game Theory · Computer Science 2021-01-15 Benjamin J. Chasnov , Daniel Calderone , Behçet Açıkmeşe , Samuel A. Burden , Lillian J. Ratliff

Massively parallel hardware (GPUs) and long sequence data have made parallel algorithms essential for machine learning at scale. Yet dynamical systems, like recurrent neural networks and Markov chain Monte Carlo, were thought to suffer from…

Numerical Analysis · Mathematics 2026-03-18 Xavier Gonzalez
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