Related papers: Non-Stabilizing Parallel Chip-Firing Games
Let $\mathcal{G}$ be a $k$-player game with value $<1$, whose query distribution is such that no marginal on $k-1$ players admits a non-trivial Abelian embedding. We show that for every $n\geq N$, the value of the $n$-fold parallel…
Graphical chip-firing is a discrete dynamical system where chips are placed on the vertices of a graph and exchanged via simple firing moves. Recent work has sought to generalize chip-firing on graphs to higher dimensions, wherein graphs…
We consider two classes of constrained finite state-action stochastic games. First, we consider a two player nonzero sum single controller constrained stochastic game with both average and discounted cost criterion. We consider the same…
We prove that for any 3-player game $\mathcal G$, whose query distribution has the same support as the GHZ game (i.e., all $x,y,z\in \{0,1\}$ satisfying $x+y+z=0\pmod{2}$), the value of the $n$-fold parallel repetition of $\mathcal G$…
We formulate a notion of doubly reflected BSDE in the case where the barriers $\xi$ and $\zeta$ do not satisfy any regularity assumption and with a general filtration. Under a technical assumption (a Mokobodzki-type condition), we show…
We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…
We study the existence of mixed-strategy equilibria in concurrent games played on graphs. While existence is guaranteed with safety objectives for each player, Nash equilibria need not exist when players are given arbitrary terminal-reward…
In this work we show a barrier towards proving a randomness-efficient parallel repetition, a promising avenue for achieving many tight inapproximability results. Feige and Kilian (STOC'95) proved an impossibility result for…
We study a variant of the chip-firing game called \emph{diffusion}. In diffusion on a graph, each vertex of the graph is initially labelled with an integer interpreted as the number of chips at that vertex, and at each subsequent step, each…
For a graph $G$ with order $2n$ and a perfect matching, let $f(G)$ and $F(G)$ denote the minimum and maximum forcing number of $G$ respectively. Then $0\leq f(G)\leq F(G)\leq n-1$. Liu and Zhang [10] ever proposed a conjecture: $e(G)\geq…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
We use a recently discovered constrained de Finetti reduction (aka "Post-Selection Lemma") to study the parallel repetition of multi-player non-local games under no-signalling strategies. Since the technique allows us to reduce general…
Chip-firing is a combinatorial game on a graph, in which chips are placed and dispersed among its vertices until a stable configuration is achieved. We specifically study a chip-firing variant on an infinite, rooted, directed $k$-ary tree…
In the network design game with $n$ players, every player chooses a path in an edge-weighted graph to connect her pair of terminals, sharing costs of the edges on her path with all other players fairly. We study the price of stability of…
The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Raz's classical parallel repetition theorem have been proved for many special…
The rotor-router model, also called the Propp machine, was introduced as a deterministic alternative to the random walk. In this model, a group of identical tokens are initially placed at nodes of the graph. Each node maintains a cyclic…
We investigate a hierarchy of semidefinite bounds $\vartheta^{(r)}(G)$ for the stability number $\alpha(G)$ of a graph $G$, based on its copositive programming formulation and introduced by de Klerk and Pasechnik [{\em SIAM J. Optim.} 12…
We analyze an optimal stopping problem for random walk in random scenery on general graphs, and determine when it has a finite optimum. We use this to extend a theorem of Levine, Murugan, Peres, and Ugurcan [2016]. They proved that on a…
We consider the natural extension of two-player nonlocal games to an arbitrary number of players. An important question for such nonlocal games is their behavior under parallel repetition. For two-player nonlocal games, it is known that…
We establish criteria under which stochastic networks in a Markovian environment stabilize, thus confirming Conjecture 7.2 from Levine-Greco [GL23]. The networks evolve on finite connected graphs $G=(V,E)$, and their dynamics are encoded by…