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We investigate the evolutionary processes behind the development and optimization of multiple threads of execution in digital organisms using the avida platform, a software package that implements Darwinian evolution on populations of…

Biological Physics · Physics 2007-05-23 Charles Ofria , Christoph Adami , Travis C. Collier , Grace K. Hsu

Graph clustering is a challenging pattern recognition problem whose goal is to identify vertex partitions with high intra-group connectivity. This paper investigates a bi-objective problem that maximizes the number of intra-cluster edges of…

Social and Information Networks · Computer Science 2019-09-10 Camila P. S. Tautenhain , Mariá C. V. Nascimento

Evolutionary Computation algorithms have been used to solve optimization problems in relation with architectural, hyper-parameter or training configuration, forging the field known today as Neural Architecture Search. These algorithms have…

Neural and Evolutionary Computing · Computer Science 2024-02-06 Javier Poyatos , Daniel Molina , Aitor Martínez , Javier Del Ser , Francisco Herrera

Achieving a just and sustainable transition requires the pursuit of multiple social and environmental targets. Two primary barriers impede this process: (1) targets are often in conflict with each other, and (2) policies aimed at these…

This paper looks in detail at how an evolutionary algorithm attempts to solve instances from the multimodal problem generator. The paper shows that in order to consistently reach the global optimum, an evolutionary algorithm requires a…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Fernando G. Lobo , Claudio F. Lima

Reinforcement learning techniques achieved human-level performance in several tasks in the last decade. However, in recent years, the need for interpretability emerged: we want to be able to understand how a system works and the reasons…

Machine Learning · Computer Science 2023-01-13 Leonardo Lucio Custode , Giovanni Iacca

In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system…

Artificial Intelligence · Computer Science 2019-01-17 Michael Cerny Green , Benjamin Sergent , Pushyami Shandilya , Vibhor Kumar

Software architecture optimization aims to enhance non-functional attributes like performance and reliability while meeting functional requirements. Multi-objective optimization employs metaheuristic search techniques, such as genetic…

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

Machine Learning · Computer Science 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Two-dimensional (2D) Multiple Signal Classification algorithm is a powerful technique for high-resolution direction-of-arrival (DOA) estimation in array signal processing. However, the exhaustive search over the 2D an-gular domain leads to…

Signal Processing · Electrical Eng. & Systems 2025-07-29 Bo Zhou , Kaijie Xu , Yinghui Quan , Mengdao Xing

Recent advances in learnable evolutionary algorithms have demonstrated the importance of leveraging population distribution information and historical evolutionary trajectories. While significant progress has been made in continuous…

Neural and Evolutionary Computing · Computer Science 2024-12-10 Jiaxiang Huang , Licheng Jiao

Most multi-objective optimisation algorithms maintain an archive explicitly or implicitly during their search. Such an archive can be solely used to store high-quality solutions presented to the decision maker, but in many cases may…

Neural and Evolutionary Computing · Computer Science 2023-09-15 Miqing Li , Manuel López-Ibáñez , Xin Yao

Generative adversarial networks (GANs) have achieved great success in image translation and manipulation. However, high-fidelity image generation with faithful style control remains a grand challenge in computer vision. This paper presents…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Fangneng Zhan , Yingchen Yu , Rongliang Wu , Jiahui Zhang , Kaiwen Cui , Aoran Xiao , Shijian Lu , Chunyan Miao

This paper presents a procedure to add broader diversity at the beginning of the evolutionary process. It consists of creating two initial populations with different parameter settings, evolving them for a small number of generations,…

Neural and Evolutionary Computing · Computer Science 2024-02-12 Antonio J. Tallón-Ballesteros , César Hervás-Martínez

Existing studies on dynamic multi-objective optimization focus on problems with time-dependent objective functions, while the ones with a changing number of objectives have rarely been considered in the literature. Instead of changing the…

Neural and Evolutionary Computing · Computer Science 2017-02-20 Renzhi Chen , Ke Li , Xin Yao

Being able to reach any desired location in the environment can be a valuable asset for an agent. Learning a policy to navigate between all pairs of states individually is often not feasible. An all-goals updating algorithm uses each…

Machine Learning · Computer Science 2020-02-06 Fabio Pardo , Vitaly Levdik , Petar Kormushev

This study proposes MCEMOL (Multi-Constrained Evolutionary Molecular Design Framework), a molecular optimization approach integrating rule-based evolution with molecular crossover. MCEMOL employs dual-layer evolution: optimizing…

Neural and Evolutionary Computing · Computer Science 2026-01-16 Shanxian Lin , Wei Xia , Yuichi Nagata , Haichuan Yang

This paper describes an approach that combines generative adversarial networks (GANs) with interactive evolutionary computation (IEC). While GANs can be trained to produce lifelike images, they are normally sampled randomly from the learned…

Neural and Evolutionary Computing · Computer Science 2018-01-26 Philip Bontrager , Wending Lin , Julian Togelius , Sebastian Risi

Along with generative AI, interest in scene graph generation (SGG), which comprehensively captures the relationships and interactions between objects in an image and creates a structured graph-based representation, has significantly…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Hyeongjin Kim , Sangwon Kim , Jong Taek Lee , Byoung Chul Ko

Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult…

Software Engineering · Computer Science 2017-08-07 Zheng Li , Liam O'Brien , Shayne Flint , Ramesh Sankaranarayana