Related papers: Interpreting Multi-objective Evolutionary Algorith…
Constrained multi-objective optimization problems (CMOPs) are ubiquitous in real-world engineering optimization scenarios. A key issue in constrained multi-objective optimization is to strike a balance among convergence, diversity and…
A hybrid framework combining the branch and bound method with multiobjective evolutionary algorithms is proposed for nonconvex multiobjective optimization. The hybridization exploits the complementary character of the two optimization…
This paper presents a real-time generative drawing system that interprets and integrates both formal intent - the structural, compositional, and stylistic attributes of a sketch - and contextual intent - the semantic and thematic meaning…
Interleaved multimodal generation enables capabilities beyond unimodal generation models, such as step-by-step instructional guides, visual planning, and generating visual drafts for reasoning. However, the quality of existing interleaved…
This paper provides a detailed investigation of using the Kullback-Leibler (KL) Divergence as a way to compare and analyse game-levels, and hence to use the measure as the objective function of an evolutionary algorithm to evolve new…
Multiobjective feature selection seeks to determine the most discriminative feature subset by simultaneously optimizing two conflicting objectives: minimizing the number of selected features and the classification error rate. The goal is to…
In this paper, we propose to exploit the rich hierarchical features of deep convolutional neural networks to improve the accuracy and robustness of visual tracking. Deep neural networks trained on object recognition datasets consist of…
In this paper, we introduce a convolutional architecture to perform learning when information is supported on multigraphs. Exploiting algebraic signal processing (ASP), we propose a convolutional signal processing model on multigraphs…
Existing data generation methods suffer from exploration limits, embodiment gaps, and low signal-to-noise ratios, leading to performance degradation during self-iteration. To address these challenges, we propose Seed2Scale, a self-evolving…
In this work we propose a fine grained approach with self-adaptive migration rate for distributed evolutionary computation. Our target is to gain some insights on the effects caused by communication when the algorithm scales. To this end,…
A coreset is a subset of the training set, using which a machine learning algorithm obtains performances similar to what it would deliver if trained over the whole original data. Coreset discovery is an active and open line of research as…
Single-objective bilevel optimization is a specialized form of constraint optimization problems where one of the constraints is an optimization problem itself. These problems are typically non-convex and strongly NP-Hard. Recently, there…
This paper demonstrates that simple yet important characteristics of coevolution can occur in evolutionary algorithms when only a few conditions are met. We find that interaction-based fitness measurements such as fitness (linear) ranking…
A hybrid evolutionary algorithm with importance sampling method is proposed for multi-dimensional optimization problems in this paper. In order to make use of the information provided in the search process, a set of visited solutions is…
We introduce the nivel2 software for multi-level modelling. Multi-level modelling is a modelling paradigm where a model element may be simultaneously a type for and an instance of other elements under some constraints. This contrasts…
Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…
This paper presents a generalised two-level implementation which can handle linear and non-linear morphological operations. An algorithm for the interpretation of multi-tape two-level rules is described. In addition, a number of issues…
We design a class of variable metric evolution strategies well suited for high-dimensional problems. We target problems with many variables, not (necessarily) with many objectives. The construction combines two independent developments:…
Large-scale natural language generation requires the integration of vast amounts of knowledge: lexical, grammatical, and conceptual. A robust generator must be able to operate well even when pieces of knowledge are missing. It must also be…
Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…