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Procedural content generation (PCG) is of great interest to game design and development as it generates game content automatically. Motivated by the recent learning-based PCG framework and other existing PCG works, we propose an alternative…

Artificial Intelligence · Computer Science 2015-11-03 Peizhi Shi , Ke Chen

Feature generation is a critical step in machine learning, aiming to enhance model performance by capturing complex relationships within the data and generating meaningful new features. Traditional feature generation methods heavily rely on…

Machine Learning · Computer Science 2025-05-29 Wanfu Gao , Zengyao Man , Zebin He , Yuhao Tang , Jun Gao , Kunpeng Liu

Generating high fidelity identity-preserving faces with different facial attributes has a wide range of applications. Although a number of generative models have been developed to tackle this problem, there is still much room for further…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Dan Ma , Bin Liu , Zhao Kang , Jiayu Zhou , Jianke Zhu , Zenglin Xu

Graph convolutional learning has led to many exciting discoveries in diverse areas. However, in some applications, traditional graphs are insufficient to capture the structure and intricacies of the data. In such scenarios, multigraphs…

Machine Learning · Computer Science 2023-04-26 Landon Butler , Alejandro Parada-Mayorga , Alejandro Ribeiro

Finding a good classifier is a multiobjective optimization problem with different error rates and the costs to be minimized. The receiver operating characteristic is widely used in the machine learning community to analyze the performance…

Neural and Evolutionary Computing · Computer Science 2014-12-19 Jiaqi Zhao , Vitor Basto Fernandes , Licheng Jiao , Iryna Yevseyeva , Asep Maulana , Rui Li , Thomas Bäck , Michael T. M. Emmerich

Most existing swarm pattern formation methods depend on a predefined gene regulatory network (GRN) structure that requires designers' priori knowledge, which is difficult to adapt to complex and changeable environments. To dynamically adapt…

Neural and Evolutionary Computing · Computer Science 2019-11-04 Zhun Fan , Zhaojun Wang , Xiaomin Zhu , Bingliang Hu , Anmin Zou , Dongwei Bao

Early advancements in convolutional neural networks (CNNs) architectures are primarily driven by human expertise and by elaborate design processes. Recently, neural architecture search was proposed with the aim of automating the network…

Computer Vision and Pattern Recognition · Computer Science 2020-09-16 Zhichao Lu , Ian Whalen , Yashesh Dhebar , Kalyanmoy Deb , Erik Goodman , Wolfgang Banzhaf , Vishnu Naresh Boddeti

Rapid development of evolutionary algorithms in handling many-objective optimization problems requires viable methods of visualizing a high-dimensional solution set. Parallel coordinates which scale well to high-dimensional data are such a…

Neural and Evolutionary Computing · Computer Science 2017-05-02 Miqing Li , Liangli Zhen , Xin Yao

Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interactive simulation. However, current approaches remain limited by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Junshu Tang , Jiacheng Liu , Jiaqi Li , Longhuang Wu , Haoyu Yang , Penghao Zhao , Siruis Gong , Xiang Yuan , Shuai Shao , Linfeng Zhang , Qinglin Lu

In solving multi-modal, multi-objective optimization problems (MMOPs), the objective is not only to find a good representation of the Pareto-optimal front (PF) in the objective space but also to find all equivalent Pareto-optimal subsets…

Neural and Evolutionary Computing · Computer Science 2022-10-24 Tapabrata Ray , Mohammad Mohiuddin Mamun , Hemant Kumar Singh

This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicating with Minecraft to place and track blocks. In contrast to…

Artificial Intelligence · Computer Science 2020-12-10 Djordje Grbic , Rasmus Berg Palm , Elias Najarro , Claire Glanois , Sebastian Risi

In real world domains, most graphs naturally exhibit a hierarchical structure. However, data-driven graph generation is yet to effectively capture such structures. To address this, we propose a novel approach that recursively generates…

Machine Learning · Computer Science 2023-06-01 Mahdi Karami , Jun Luo

In this paper, we scale evolutionary algorithms to high-dimensional optimization problems that deceptively possess a low effective dimensionality (certain dimensions do not significantly affect the objective function). To this end, an…

Neural and Evolutionary Computing · Computer Science 2024-01-02 Yaqing Hou , Mingyang Sun , Abhishek Gupta , Yaochu Jin , Haiyin Piao , Hongwei Ge , Qiang Zhang

Vector quantization-based image semantic communication systems have successfully boosted transmission efficiency, but face challenges with conflicting requirements between codebook design and digital constellation modulation. Traditional…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Yingbin Zhou , Yaping Sun , Guanying Chen , Xiaodong Xu , Hao Chen , Binhong Huang , Shuguang Cui , Ping Zhang

In the paper, a multi-objective evolutionary surrogate-assisted approach for the fast and effective generative design of coastal breakwaters is proposed. To approximate the computationally expensive objective functions, the deep…

Neural and Evolutionary Computing · Computer Science 2022-10-28 Nikita O. Starodubcev , Nikolay O. Nikitin , Anna V. Kalyuzhnaya

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…

Computation and Language · Computer Science 2025-03-24 Shuo Huang , Muhammad Umair Nasir , Steven James , Julian Togelius

We present a comprehensive global sensitivity analysis of two single-objective and two multi-objective state-of-the-art global optimization evolutionary algorithms as an algorithm configuration problem. That is, we investigate the quality…

Neural and Evolutionary Computing · Computer Science 2022-07-12 Varun Ojha , Jon Timmis , Giuseppe Nicosia

Bilevel optimization problems are characterized by an interactive hierarchical structure, where the upper level seeks to optimize its strategy while simultaneously considering the response of the lower level. Evolutionary algorithms are…

Neural and Evolutionary Computing · Computer Science 2024-11-07 Dejun Xu , Kai Ye , Zimo Zheng , Tao Zhou , Gary G. Yen , Min Jiang

Bilevel optimization poses a significant computational challenge due to its nested structure, where each upper-level candidate solution requires solving a corresponding lower-level problem. While evolutionary algorithms (EAs) are effective…

Neural and Evolutionary Computing · Computer Science 2025-06-10 Dejun Xu , Jijia Chen , Gary G. Yen , Min Jiang

Multi-population evolutionary algorithms are, by nature, highly complex and difficult to describe. Even two populations working in concert (or opposition) present a myriad of potential configurations that are often difficult to relate using…

Neural and Evolutionary Computing · Computer Science 2016-07-19 Sebastian Lenartowicz , Mark Wineberg