Related papers: Interpreting Multi-objective Evolutionary Algorith…
Solving different types of optimization models (including parameters fitting) for support vector machines on large-scale training data is often an expensive computational task. This paper proposes a multilevel algorithmic framework that…
Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…
It has been widely recognized that the performance of a multi-agent system is highly affected by its organization. A large scale system may have billions of possible ways of organization, which makes it impractical to find an optimal choice…
We present a system for object recognition based on a semantic graph representation, which the system can learn from image examples. This graph is based on intrinsic properties of objects such as structure and geometry, so it is more robust…
We propose a novel model named Multi-Channel Attention Selection Generative Adversarial Network (SelectionGAN) for guided image-to-image translation, where we translate an input image into another while respecting an external semantic…
Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…
Context: Evolutionary algorithms typically require a large number of evaluations (of solutions) to converge - which can be very slow and expensive to evaluate.Objective: To solve search-based software engineering (SE) problems, using fewer…
We propose the Interactive Constrained MAP-Elites, a quality-diversity solution for game content generation, implemented as a new feature of the Evolutionary Dungeon Designer: a mixed-initiative co-creativity tool for designing dungeons.…
In this paper, an algorithm is developed to solve a multilevel mono-objective linear programming problem (ML(MO)LPP), where the constructive adaptive method of linear programming is nested. This procedure is the modified version of the SB.…
Graphs with diverse structural characteristics play a central role in modelling and optimization tasks. The ability to generate different types of graphs that exhibit shared properties is likewise essential for algorithm selection and…
To enable emerging applications such as deep machine learning and graph processing, 3D network-on-chip (NoC) enabled heterogeneous manycore platforms that can integrate many processing elements (PEs) are needed. However, designing such…
Multi-agent geographical models integrate very large numbers of spatial interactions. In order to validate those models large amount of computing is necessary for their simulation and calibration. Here a new data processing chain including…
The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical…
Many optimization algorithms have been developed by drawing inspiration from swarm intelligence (SI). These SI-based algorithms can have some advantages over traditional algorithms. In this paper, we carry out a critical analysis of these…
In this paper we propose a methodology for deriving a model of a complex system by exploiting the information extracted from Topological Data Analysis. Central to our approach is the S[B] paradigm in which a complex system is represented by…
This paper presents a novel multi-fake evolutionary generative adversarial network(MFEGAN) for handling imbalance hyperspectral image classification. It is an end-to-end approach in which different generative objective losses are considered…
We are seeing a Cambrian explosion of 3D shape representations for use in machine learning. Some representations seek high expressive power in capturing high-resolution detail. Other approaches seek to represent shapes as compositions of…
Evolutionary optimization algorithms are often derived from loose biological analogies and struggle to leverage information obtained during the sequential course of optimization. An alternative promising approach is to leverage data and…
Procedural Content Generation (PCG) and Procedural Content Generation via Machine Learning (PCGML) have been used in prior work for generating levels in various games. This paper introduces Content Augmentation and focuses on the subproblem…
The set-based concept approach has been suggested as a means to simultaneously explore different design concepts, which are meaningful sub-sets of the entire set of solutions. Previous efforts concerning the suggested approach focused on…