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This work presents a 3D multi-robot exploration framework for a team of UGVs moving on uneven terrains. The framework was designed by casting the two-level coordination strategy presented in [1] into the context of multi-robot exploration.…

Robotics · Computer Science 2023-07-10 Luigi Freda , Tiago Novo , David Portugal , Rui P. Rocha

Intelligent agents must reason over both continuous dynamics and discrete representations to generate effective plans in complex environments. Previous studies have shown that symbolic abstractions can emerge from neural effect predictors…

Robotics · Computer Science 2026-03-10 Fatih Dogangun , Burcu Kilic , Serdar Bahar , Emre Ugur

Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging…

Graphics · Computer Science 2026-05-12 Jiafeng Wu , Zhuofan Lou , Jian Liu , Dazhao Du , Chunchao Guo , Song Guo

Geographic object-based image analysis (GEOBIA) framework has gained increasing interest recently. Following this popular paradigm, we propose a novel multiscale classification approach operating on a hierarchical image representation built…

Computer Vision and Pattern Recognition · Computer Science 2016-07-13 Yanwei Cui , Sébastien Lefevre , Laetitia Chapel , Anne Puissant

Evolutionary algorithms have been used in many ways to generate digital art. We study how evolutionary processes are used for evolutionary art and present a new approach to the transition of images. Our main idea is to define evolutionary…

Neural and Evolutionary Computing · Computer Science 2016-08-08 Aneta Neumann , Bradley Alexander , Frank Neumann

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Object detection, scene graph generation and region captioning, which are three scene understanding tasks at different semantic levels, are tied together: scene graphs are generated on top of objects detected in an image with their pairwise…

Computer Vision and Pattern Recognition · Computer Science 2017-09-18 Yikang Li , Wanli Ouyang , Bolei Zhou , Kun Wang , Xiaogang Wang

We present a demonstration of a neural interactive-predictive system for tackling multimodal sequence to sequence tasks. The system generates text predictions to different sequence to sequence tasks: machine translation, image and video…

Computation and Language · Computer Science 2019-05-31 Álvaro Peris , Francisco Casacuberta

Advances in high-throughput technologies have originated an ever-increasing availability of omics datasets. The integration of multiple heterogeneous data sources is currently an issue for biology and bioinformatics. Multiple kernel…

Machine Learning · Statistics 2024-12-04 Mitja Briscik , Gabriele Tazza , Marie-Agnes Dillies , László Vidács , Sébastien Dejean

Neural Architecture Search aims at automatically finding neural architectures that are competitive with architectures designed by human experts. While recent approaches have achieved state-of-the-art predictive performance for image…

Machine Learning · Statistics 2019-02-27 Thomas Elsken , Jan Hendrik Metzen , Frank Hutter

Evolutionary search has been extensively used to generate artistic images. Raw images have high dimensionality which makes a direct search for an image challenging. In previous work this problem has been addressed by using compact symbolic…

Neural and Evolutionary Computing · Computer Science 2018-02-16 Aneta Neumann , Christo Pyromallis , Bradley Alexander

We introduce the GANformer2 model, an iterative object-oriented transformer, explored for the task of generative modeling. The network incorporates strong and explicit structural priors, to reflect the compositional nature of visual scenes,…

Computer Vision and Pattern Recognition · Computer Science 2021-11-18 Drew A. Hudson , C. Lawrence Zitnick

Crater detection can provide valuable information for humans to explore the topography and understand the history of extraterrestrial planets. Due to the significantly varying scenario distributions, existing detection models trained on…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Yifan Liu , Tiecheng Song , Chengye Xian , Ruiyuan Chen , Yi Zhao , Rui Li , Tan Guo

This paper aims to deal with the ignored real-world complexities in prior work on human motion forecasting, emphasizing the social properties of multi-person motion, the diversity of motion and social interactions, and the complexity of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-09 Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

Recently, the attention-enhanced multi-layer encoder, such as Transformer, has been extensively studied in Machine Reading Comprehension (MRC). To predict the answer, it is common practice to employ a predictor to draw information only from…

Computation and Language · Computer Science 2022-08-19 Nuo Chen , Chenyu You

Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zhiyuan Zhang , DongDong Chen , Jing Liao

Learning multi-object dynamics from visual data using unsupervised techniques is challenging due to the need for robust, object representations that can be learned through robot interactions. This paper presents a novel framework with two…

Robotics · Computer Science 2023-10-10 Alireza Rezazadeh , Athreyi Badithela , Karthik Desingh , Changhyun Choi

One of the common artificial intelligence applications in electronic games consists of making an artificial agent learn how to execute some determined task successfully in a game environment. One way to perform this task is through machine…

Neural and Evolutionary Computing · Computer Science 2025-06-18 Karine da Silva Miras de Araújo , Fabrício Olivetti de França

Evolutionary algorithms have been successful in solving multi-objective optimization problems (MOPs). However, as a class of population-based search methodology, evolutionary algorithms require a large number of evaluations of the objective…

Neural and Evolutionary Computing · Computer Science 2024-08-16 Xueming Yan , Yaochu Jin

Recent advances in video diffusion models shows promise for generating robotic decision-making data, with trajectory conditions further enabling fine-grained control. However, existing methods primarily focus on individual object motion and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Xiao Fu , Xintao Wang , Xian Liu , Jianhong Bai , Runsen Xu , Pengfei Wan , Di Zhang , Dahua Lin
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