Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks
Abstract
Being able to reach any desired location in the environment can be a valuable asset for an agent. Learning a policy to navigate between all pairs of states individually is often not feasible. An all-goals updating algorithm uses each transition to learn Q-values towards all goals simultaneously and off-policy. However the expensive numerous updates in parallel limited the approach to small tabular cases so far. To tackle this problem we propose to use convolutional network architectures to generate Q-values and updates for a large number of goals at once. We demonstrate the accuracy and generalization qualities of the proposed method on randomly generated mazes and Sokoban puzzles. In the case of on-screen goal coordinates the resulting mapping from frames to distance-maps directly informs the agent about which places are reachable and in how many steps. As an example of application we show that replacing the random actions in epsilon-greedy exploration by several actions towards feasible goals generates better exploratory trajectories on Montezuma's Revenge and Super Mario All-Stars games.
Cite
@article{arxiv.1810.02927,
title = {Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks},
author = {Fabio Pardo and Vitaly Levdik and Petar Kormushev},
journal= {arXiv preprint arXiv:1810.02927},
year = {2020}
}
Comments
AAAI 2020, https://sites.google.com/view/q-map-rl