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Dynamic multimodal multiobjective optimization presents the dual challenge of simultaneously tracking multiple equivalent pareto optimal sets and maintaining population diversity in time-varying environments. However, existing dynamic…

Artificial Intelligence · Computer Science 2025-12-23 Li Yan , Bolun Liu , Chao Li , Jing Liang , Kunjie Yu , Caitong Yue , Xuzhao Chai , Boyang Qu

Multidimensional genetic programming represents candidate solutions as sets of programs, and thereby provides an interesting framework for exploiting building block identification. Towards this goal, we investigate the use of machine…

Neural and Evolutionary Computing · Computer Science 2019-04-19 William La Cava , Jason H. Moore

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

Machine Learning · Computer Science 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

Artificial Intelligence · Computer Science 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

Resource allocation problems are a family of problems in which resources must be selected to satisfy given demands. This paper focuses on the two-stage stochastic generalization of resource allocation problems where future demands are…

Neural and Evolutionary Computing · Computer Science 2019-03-06 Pedro H. D. B. Hokama , Mário C. San Felice , Evandro C. Bracht , Fábio L. Usberti

Multi-label classification consists in classifying an instance into two or more classes simultaneously. It is a very challenging task present in many real-world applications, such as classification of biology, image, video, audio, and text.…

Machine Learning · Computer Science 2020-04-03 Thiago Zafalon Miranda , Diorge Brognara Sardinha , Márcio Porto Basgalupp , Yaochu Jin , Ricardo Cerri

Multi-Objective Evolutionary Algorithms (MOEAs) have been proved efficient to deal with Multi-objective Optimization Problems (MOPs). Until now tens of MOEAs have been proposed. The unified mode would provide a more systematic approach to…

Neural and Evolutionary Computing · Computer Science 2011-02-01 Bojin Zheng , Yuanxiang Li

Experienced users often have useful knowledge and intuition in solving real-world optimization problems. User knowledge can be formulated as inter-variable relationships to assist an optimization algorithm in finding good solutions faster.…

Neural and Evolutionary Computing · Computer Science 2022-09-20 Abhiroop Ghosh , Kalyanmoy Deb , Erik Goodman , Ronald Averill

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

Recent decades have witnessed great advancements in multiobjective evolutionary algorithms (MOEAs) for multiobjective optimization problems (MOPs). However, these progressively improved MOEAs have not necessarily been equipped with scalable…

Neural and Evolutionary Computing · Computer Science 2023-02-28 Songbai Liu , Qiuzhen Lin , Jianqiang Li , Kay Chen Tan

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

Machine Learning · Computer Science 2025-04-09 Mahsa Bazzaz , Seth Cooper

In today's digital world, we are faced with an explosion of data and models produced and manipulated by numerous large-scale cloud-based applications. Under such settings, existing transfer evolutionary optimization frameworks grapple with…

Neural and Evolutionary Computing · Computer Science 2022-05-13 Mojtaba Shakeri , Erfan Miahi , Abhishek Gupta , Yew-Soon Ong

Working with complex, high-level MOEA meta-models such as Multiobjec-tive Optimization Hierarchic Genetic Strategy (MO-mHGS) with multi-deme support usually requires dedicated implementation and configuration for each internal (single-deme)…

Neural and Evolutionary Computing · Computer Science 2019-12-17 Michał Idzik

Multi-objective evolutionary algorithms (MOEAs) have emerged as powerful tools for solving complex optimization problems characterized by multiple, often conflicting, objectives. While advancements have been made in computational efficiency…

Neural and Evolutionary Computing · Computer Science 2024-08-09 Zherui Zhang , Fan Yang , Ran Cheng , Yuxin Ma

Interactive facial image manipulation attempts to edit single and multiple face attributes using a photo-realistic face and/or semantic mask as input. In the absence of the photo-realistic image (only sketch/mask available), previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Yan Yang , Md Zakir Hossain , Tom Gedeon , Shafin Rahman

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

Neural and Evolutionary Computing · Computer Science 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video game development. Our framework leverages the underlying…

Graphics · Computer Science 2024-01-01 Elio Sasso , Daniele Loiacono , Pier Luca Lanzi

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their…

Artificial Intelligence · Computer Science 2023-06-02 Graham Todd , Sam Earle , Muhammad Umair Nasir , Michael Cerny Green , Julian Togelius