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Related papers: Robust Biharmonic Skinning Using Geometric Fields

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4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially from sparse inputs, remain challenging. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Yuheng Jiang , Suyi Jiang , Guoxing Sun , Zhuo Su , Kaiwen Guo , Minye Wu , Jingyi Yu , Lan Xu

3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…

Computational Geometry · Computer Science 2024-05-28 Christian Amend , Tom Goertzen

Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Andrei Zaharescu , Edmond Boyer , Radu Horaud

Harmonic surface deformation is a well-known geometric modeling method that creates plausible deformations in an interactive manner. However, this method is susceptible to artifacts, in particular close to the deformation handles. These…

Graphics · Computer Science 2014-08-15 Yeara Kozlov , Janick Martinez Esturo , Hans-Peter Seidel , Tino Weinkauf

For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Michelle Guo , Mia Tang , Hannah Cha , Ruohan Zhang , C. Karen Liu , Jiajun Wu

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone

Mimicking the perceptual functions of human cutaneous mechanoreceptors, artificial skins or flexible pressure sensors can transduce tactile stimuli to quantitative electrical signals. Conventional methods to design such devices follow a…

Muscle-based systems have the potential to provide both anatomical accuracy and semantic interpretability as compared to blendshape models; however, a lack of expressivity and differentiability has limited their impact. Thus, we propose…

Computer Vision and Pattern Recognition · Computer Science 2018-12-10 Michael Bao , Matthew Cong , Stéphane Grabli , Ronald Fedkiw

Designing robot morphologies and kinematics has traditionally relied on human intuition, with little systematic foundation. Motion-design co-optimization offers a promising path toward automation, but two major challenges remain: (i) the…

Kirigami metamaterial sheets and tubes, owing to their capacity to undergo large elastic deformations while developing three-dimensional surface textures, have enormous potential as skins for soft robots. Here, we propose to use kirigami…

Soft Condensed Matter · Physics 2025-05-01 Hamid Reza Tohidvand , Alexis White , Ali Khosravi , Paolo Celli

We develop a computational framework that leverages the features of sophisticated software tools and numerics to tackle some of the pressing issues in the realm of earth sciences. The algorithms to handle the physics of multiphase flow,…

Computational Engineering, Finance, and Science · Computer Science 2021-02-10 Saumik Dana , Xiaoxi Zhao , Birendra Jha

We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…

Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Jan Bednarik , Erroll Wood , Vasileios Choutas , Timo Bolkart , Daoye Wang , Chenglei Wu , Thabo Beeler

Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-30 Jan Bednařík , Pascal Fua , Mathieu Salzmann

Modeling arbitrarily large deformations of surfaces smoothly embedded in three-dimensional space is challenging. The difficulties come from two aspects: the existing geometry processing or forward simulation methods penalize the difference…

Graphics · Computer Science 2022-08-10 Jiahao Wen , Bohan Wang , Jernej Barbič

Most 3D shape analysis methods use triangular meshes to discretize both the shape and functions on it as piecewise linear functions. With this representation, shape analysis requires fine meshes to represent smooth shapes and geometric…

Computer Vision and Pattern Recognition · Computer Science 2017-11-30 V. Estellers , F. R. Schmidt , D. Cremers

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensive methods that model the scene's geometry as a volumetric…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Christian Reiser , Stephan Garbin , Pratul P. Srinivasan , Dor Verbin , Richard Szeliski , Ben Mildenhall , Jonathan T. Barron , Peter Hedman , Andreas Geiger

We present a novel framework for reconstructing animatable human avatars from multiple images, termed CanonicalFusion. Our central concept involves integrating individual reconstruction results into the canonical space. To be specific, we…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Jisu Shin , Junmyeong Lee , Seongmin Lee , Min-Gyu Park , Ju-Mi Kang , Ju Hong Yoon , Hae-Gon Jeon

We present a practical approach for constructing meshes of general rough surfaces with given autocorrelation functions based on the unstructured meshes of nominally smooth surfaces. The approach builds on a well-known method to construct…

Computational Physics · Physics 2020-02-04 Fabian Loth , Thomas Kiel , Kurt Busch , Philip T. Kristensen
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