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We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformations on fixed or topology-equivalent skeleton templates, our…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Zhouyingcheng Liao , Jimei Yang , Jun Saito , Gerard Pons-Moll , Yang Zhou

This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is…

Graphics · Computer Science 2016-02-23 Song Liu , Wanqing Li , Philip Ogunbona , Yang-Wai Chow

Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…

Graphics · Computer Science 2024-03-12 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…

Graphics · Computer Science 2013-08-05 Bo Li , Xin Zhao

Many computational algorithms applied to geometry operate on discrete representations of shape. It is sometimes necessary to first simplify, or coarsen, representations found in modern datasets for practicable or expedited processing. The…

Computational Geometry · Computer Science 2023-02-10 Alexandros Dimitrios Keros , Kartic Subr

Biomembranes play a central role in various phenomena like locomotion of cells, cell-cell interactions, packaging of nutrients, and in maintaining organelle morphology and functionality. During these processes, the membranes undergo…

Quantitative Methods · Quantitative Biology 2021-12-01 Debabrata Auddya , Xiaoxuan Zhang , Rahul Gulati , Ritvik Vasan , Krishna Garikipati , Padmini Rangamani , Shiva Rudraraju

Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Lingchen Yang , Byungsoo Kim , Gaspard Zoss , Baran Gözcü , Markus Gross , Barbara Solenthaler

3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information, including room layout, as well as furniture type,…

Graphics · Computer Science 2023-02-22 Lin Gao , Jia-Mu Sun , Kaichun Mo , Yu-Kun Lai , Leonidas J. Guibas , Jie Yang

Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on…

Human-Computer Interaction · Computer Science 2025-03-10 Rubén Martín-Rodríguez , Alexandre L. Ratschat , Laura Marchal-Crespo , Yasemin Vardar

Implicit Neural Representations (INRs), characterized by neural network-encoded signed distance fields, provide a powerful means to represent complex geometries continuously and efficiently. While successful in computer vision and…

Computational Engineering, Finance, and Science · Computer Science 2025-07-09 Samundra Karki , Ming-Chen Hsu , Adarsh Krishnamurthy , Baskar Ganapathysubramanian

Recent advances in 3D deep learning have shown that it is possible to train highly effective deep models for 3D shape generation, directly from 2D images. This is particularly interesting since the availability of 3D models is still limited…

Computer Vision and Pattern Recognition · Computer Science 2019-11-05 Shichen Liu , Shunsuke Saito , Weikai Chen , Hao Li

Existing auto-regressive mesh generation approaches suffer from ineffective topology preservation, which is crucial for practical applications. This limitation stems from previous mesh tokenization methods treating meshes as simple…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Gaochao Song , Zibo Zhao , Haohan Weng , Jingbo Zeng , Rongfei Jia , Shenghua Gao

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…

Graphics · Computer Science 2021-03-03 Yu-Jie Yuan , Yu-Kun Lai , Tong Wu , Lin Gao , Ligang Liu

As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplification algorithms are not well suited for this task because…

Graphics · Computer Science 2025-07-22 Dmitry Brodsky , Benjamin Watson

Freeform thin-shell surfaces are critical in various fields, but their fabrication is complex and costly. Traditional methods are wasteful and require custom molds, while 3D printing needs extensive support structures and post-processing.…

Graphics · Computer Science 2024-07-30 Chao Yuan , Nan Cao , Xuejiao Ma , Shengqi Dang

We present a novel approach for the reconstruction of dynamic geometric shapes using a single hand-held consumer-grade RGB-D sensor at real-time rates. Our method does not require a pre-defined shape template to start with and builds up the…

Computer Vision and Pattern Recognition · Computer Science 2016-08-02 Matthias Innmann , Michael Zollhöfer , Matthias Nießner , Christian Theobalt , Marc Stamminger

To bring digital avatars into people's lives, it is highly demanded to efficiently generate complete, realistic, and animatable head avatars. This task is challenging, and it is difficult for existing methods to satisfy all the requirements…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sijing Wu , Yichao Yan , Yunhao Li , Yuhao Cheng , Wenhan Zhu , Ke Gao , Xiaobo Li , Guangtao Zhai

The isometric embedding of surfaces in three-dimensional space is fundamental to various physical systems, from elastic sheets to programmable materials. While continuous surfaces typically admit unique solutions under suitable boundary…

Disordered Systems and Neural Networks · Physics 2025-05-13 Kyungeun Kim , Christian D. Santangelo

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Binxiao Huang , Zhihao Li , Shiyong Liu , Xiao Tang , Jiajun Tang , Jiaqi Lin , Yuxin Cheng , Zhenyu Chen , Xiaofei Wu , Ngai Wong

High-order quadrilateral meshes offer superior accuracy and computational efficiency in numerical simulations. However, existing methods struggle to simultaneously preserve boundary/interface features, ensure high quality, and achieve…

Graphics · Computer Science 2026-03-25 Yongjia Weng , Lufeng Liu , Zhonggui Chen , Xuan Zhou , Juan Cao
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