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We propose a new algorithm for the design of topologically optimized lightweight structures, under a minimum compliance requirement. The new process enhances a standard level set formulation in terms of computational efficiency, thanks to…

Computational Engineering, Finance, and Science · Computer Science 2022-08-24 Davide Cortellessa , Nicola Ferro , Simona Perotto , Stefano Micheletti

Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film,…

Graphics · Computer Science 2026-05-14 Nikitas Chatzis , Marios Loizou , Evangelos Kalogerakis

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Minghao Guo , Bohan Wang , Kaiming He , Wojciech Matusik

With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space. Then a…

Computer Vision and Pattern Recognition · Computer Science 2018-12-06 Ning Jin , Yilin Zhu , Zhenglin Geng , Ronald Fedkiw

Thinning is the removal of contour pixels/points of connected components in an image to produce their skeleton with retained connectivity and structural properties. The output requirements of a thinning procedure often vary with…

Computer Vision and Pattern Recognition · Computer Science 2017-11-20 Himanshu Jain , Archana Praveen Kumar

We present a method for fine-grained face manipulation. Given a face image with an arbitrary expression, our method can synthesize another arbitrary expression by the same person. This is achieved by first fitting a 3D face model and then…

Computer Vision and Pattern Recognition · Computer Science 2019-02-26 Zhenglin Geng , Chen Cao , Sergey Tulyakov

Handle-driven deformation based on linear blending is widely used in many applications because of its merits in intuitiveness, efficiency and easiness of implementation. We provide a meshfree method to compute the smooth weights of linear…

Graphics · Computer Science 2015-07-13 Chuhua Xian , Shuo Jin , Charlie C. L. Wang

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

Robotic manipulation of deformable objects remains a challenging task. One such task is to iron a piece of cloth autonomously. Given a roughly flattened cloth, the goal is to have an ironing plan that can iteratively apply a regular iron to…

Robotics · Computer Science 2016-02-17 Yinxiao Li , Xiuhan Hu , Danfei Xu , Yonghao Yue , Eitan Grinspun , Peter Allen

This paper introduces a new mathematical and numerical framework for surface analysis derived from the general setting of elastic Riemannian metrics on shape spaces. Traditionally, those metrics are defined over the infinite dimensional…

Computer Vision and Pattern Recognition · Computer Science 2023-11-09 Emmanuel Hartman , Emery Pierson , Martin Bauer , Mohamed Daoudi , Nicolas Charon

The use of multigrid and related preconditioners with the finite element method is often limited by the difficulty of applying the algorithm effectively to a problem, especially when the domain has a complex shape or adaptive refinement. We…

Numerical Analysis · Computer Science 2015-03-19 Peter R. Brune , Matthew G. Knepley , L. Ridgway Scott

This paper presents volumetric homogenization, a spatially varying homogenization scheme for knitwear simulation. We are motivated by the observation that macro-scale fabric dynamics is strongly correlated with its underlying knitting…

Graphics · Computer Science 2024-10-01 Chun Yuan , Haoyang Shi , Lei Lan , Yuxing Qiu , Cem Yuksel , Huamin Wang , Chenfanfu Jiang , Kui Wu , Yin Yang

Efficiently digitizing high-fidelity animatable human avatars from videos is a challenging and active research topic. Recent volume rendering-based neural representations open a new way for human digitization with their friendly usability…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Xiaoke Huang , Yiji Cheng , Yansong Tang , Xiu Li , Jie Zhou , Jiwen Lu

Existing data-driven methods for garment animation, usually driven by linear skinning, although effective on tight garments, do not handle loose-fitting garments with complex deformations well. To address these limitations, we develop a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Yifu Liu , Xiaoxia Li , Zhiling Luo , Wei Zhou

We propose a novel volume conserving framework for character-water interaction, using a novel volume-of-fluid solver on a skinned tetrahedral mesh, enabling the high degree of the spatial adaptivity in order to capture thin films and…

Graphics · Computer Science 2019-02-05 Minjae Lee , David Hyde , Kevin Li , Ronald Fedkiw

An important step in shape optimization with partial differential equation constraints is to adapt the geometry during each optimization iteration. Common strategies are to employ mesh-deformation or re-meshing, where one or the other…

Numerical Analysis · Mathematics 2018-06-27 Jorgen S. Dokken , Simon W. Funke , August Johansson , Stephan Schmidt

The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real-time. While implicit deformation…

This paper presents a new algorithm, Weighted Squared Volume Minimization (WSVM), for generating high-quality tetrahedral meshes from closed triangle meshes. Drawing inspiration from the principle of minimal surfaces that minimize squared…

Graphics · Computer Science 2024-09-10 Kaixin Yu , Yifu Wang , Peng Song , Xiangqiao Meng , Ying He , Jianjun Chen

The surge of activity in the resolution of fine scale features in the field of earth sciences over the past decade necessitates the development of robust yet simple algorithms that can tackle the various drawbacks of in silico models…

Numerical Analysis · Mathematics 2021-07-27 Saumik Dana

We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Hugo Bertiche , Meysam Madadi , Emilio Tylson , Sergio Escalera
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