Related papers: Tetris with Few Piece Types
State minimization of combinatorial filters is a fundamental problem that arises, for example, in building cheap, resource-efficient robots. But exact minimization is known to be NP-hard. This paper conducts a more nuanced analysis of this…
We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to…
In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…
A fundamental question in search-guided AI: what topology should guide Monte Carlo Tree Search (MCTS) in puzzle solving? Prior work applied topological features to guide MCTS in ARC-style tasks using grid topology -- the Laplacian spectral…
We analyze the computational complexity of solving the three "temporal rift" puzzles in the recent popular video game Final Fantasy XIII-2. We show that the Tile Trial puzzle is NP-hard and we provide an efficient algorithm for solving the…
Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…
We first prove that solving Mahjong Solitaire boards with peeking is NP-complete, even if one only allows isolated stacks of the forms /aab/ and /abb/. We subsequently show that layouts of isolated stacks of heights one and two can always…
In this paper, based on results of exact learning and test theory, we study arbitrary infinite binary information systems each of which consists of an infinite set of elements and an infinite set of two-valued functions (attributes) defined…
We investigate the languages recognized by well-structured transition systems (WSTS) with upward and downward compatibility. Our first result shows that, under very mild assumptions, every two disjoint WSTS languages are regular separable:…
We show that Cutting Planes (CP) proofs are hard to find: Given an unsatisfiable formula $F$, 1) It is NP-hard to find a CP refutation of $F$ in time polynomial in the length of the shortest such refutation; and 2)unless Gap-Hitting-Set…
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versions of Super Mario Bros. 1-3, The Lost Levels, and Super…
We give a short, self-contained, and easily verifiable proof that determining the outerthickness of a general graph is NP-hard. This resolves a long-standing open problem on the computational complexity of outerthickness. Moreover, our…
A graph class is hereditary if it is closed under vertex deletion. We give examples of NP-hard, PSPACE-complete and NEXPTIME-complete problems that become constant-time solvable for every hereditary graph class that is not equal to the…
Rice's Theorem states that every nontrivial language property of the recursively enumerable sets is undecidable. Borchert and Stephan initiated the search for complexity-theoretic analogs of Rice's Theorem. In particular, they proved that…
Mastermind is a popular board game released in 1971, where a codemaker chooses a secret pattern of colored pegs, and a codebreaker has to guess it in several trials. After each attempt, the codebreaker gets a response from the codemaker…
In many combinatorial problems one may need to model the diversity or similarity of assignments in a solution. For example, one may wish to maximise or minimise the number of distinct values in a solution. To formulate problems of this…
The Reward-Penalty-Selection Problem (RPSP) can be seen as a combination of the Set Cover Problem (SCP) and the Hitting Set Problem (HSP). Given a set of elements, a set of reward sets, and a set of penalty sets, one tries to find a subset…
We show that \emph{Sorting by Strip Swaps} (SbSS) is NP-hard by a polynomial reduction of \emph{Block Sorting}. The key idea is a local gadget, a \emph{cage}, that replaces every decreasing adjacency $(a_i,a_{i+1})$ by a guarded triple…
Given a neural network, training data, and a threshold, it was known that it is NP-hard to find weights for the neural network such that the total error is below the threshold. We determine the algorithmic complexity of this fundamental…
This article describes a formal strategy of geometric complexity theory (GCT) to resolve the {\em self referential paradox} in the $P$ vs. $NP$ and related problems. The strategy, called the {\em flip}, is to go for {\em explicit proofs} of…