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State minimization of combinatorial filters is a fundamental problem that arises, for example, in building cheap, resource-efficient robots. But exact minimization is known to be NP-hard. This paper conducts a more nuanced analysis of this…

Robotics · Computer Science 2023-11-28 Yulin Zhang , Dylan A. Shell

We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to…

Computational Complexity · Computer Science 2024-04-17 MIT Hardness Group , Hayashi Ani , Erik D. Demaine , Holden Hall , Matias Korman

In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…

Computer Science and Game Theory · Computer Science 2022-03-31 Luca Kreisel , Niclas Boehmer , Vincent Froese , Rolf Niedermeier

A fundamental question in search-guided AI: what topology should guide Monte Carlo Tree Search (MCTS) in puzzle solving? Prior work applied topological features to guide MCTS in ARC-style tasks using grid topology -- the Laplacian spectral…

Computational Engineering, Finance, and Science · Computer Science 2025-11-04 Mirco A. Mannucci

We analyze the computational complexity of solving the three "temporal rift" puzzles in the recent popular video game Final Fantasy XIII-2. We show that the Tile Trial puzzle is NP-hard and we provide an efficient algorithm for solving the…

Computational Complexity · Computer Science 2012-03-09 Nathaniel Johnston

Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…

Computational Complexity · Computer Science 2023-04-27 Michael C. Chavrimootoo

We first prove that solving Mahjong Solitaire boards with peeking is NP-complete, even if one only allows isolated stacks of the forms /aab/ and /abb/. We subsequently show that layouts of isolated stacks of heights one and two can always…

Computational Complexity · Computer Science 2012-04-04 Michiel de Bondt

In this paper, based on results of exact learning and test theory, we study arbitrary infinite binary information systems each of which consists of an infinite set of elements and an infinite set of two-valued functions (attributes) defined…

Computational Complexity · Computer Science 2022-01-13 Mikhail Moshkov

We investigate the languages recognized by well-structured transition systems (WSTS) with upward and downward compatibility. Our first result shows that, under very mild assumptions, every two disjoint WSTS languages are regular separable:…

Formal Languages and Automata Theory · Computer Science 2018-07-06 Wojciech Czerwiński , Sławomir Lasota , Roland Meyer , Sebastian Muskalla , K Narayan Kumar , Prakash Saivasan

We show that Cutting Planes (CP) proofs are hard to find: Given an unsatisfiable formula $F$, 1) It is NP-hard to find a CP refutation of $F$ in time polynomial in the length of the shortest such refutation; and 2)unless Gap-Hitting-Set…

Computational Complexity · Computer Science 2020-04-20 Mika Göös , Sajin Koroth , Ian Mertz , Toniann Pitassi

We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versions of Super Mario Bros. 1-3, The Lost Levels, and Super…

Computational Complexity · Computer Science 2015-02-10 Greg Aloupis , Erik D. Demaine , Alan Guo , Giovanni Viglietta

We give a short, self-contained, and easily verifiable proof that determining the outerthickness of a general graph is NP-hard. This resolves a long-standing open problem on the computational complexity of outerthickness. Moreover, our…

Computational Complexity · Computer Science 2026-02-10 Pin-Hsian Lee , Te-Cheng Liu , Meng-Tsung Tsai

A graph class is hereditary if it is closed under vertex deletion. We give examples of NP-hard, PSPACE-complete and NEXPTIME-complete problems that become constant-time solvable for every hereditary graph class that is not equal to the…

Computational Complexity · Computer Science 2021-08-06 Barnaby Martin , Daniël Paulusma , Siani Smith

Rice's Theorem states that every nontrivial language property of the recursively enumerable sets is undecidable. Borchert and Stephan initiated the search for complexity-theoretic analogs of Rice's Theorem. In particular, they proved that…

Computational Complexity · Computer Science 2007-05-23 Lane A. Hemaspaandra , Joerg Rothe

Mastermind is a popular board game released in 1971, where a codemaker chooses a secret pattern of colored pegs, and a codebreaker has to guess it in several trials. After each attempt, the codebreaker gets a response from the codemaker…

Computer Science and Game Theory · Computer Science 2012-03-15 Giovanni Viglietta

In many combinatorial problems one may need to model the diversity or similarity of assignments in a solution. For example, one may wish to maximise or minimise the number of distinct values in a solution. To formulate problems of this…

Artificial Intelligence · Computer Science 2014-01-17 Emmanuel Hebrard , Dániel Marx , Barry O'Sullivan , Igor Razgon

The Reward-Penalty-Selection Problem (RPSP) can be seen as a combination of the Set Cover Problem (SCP) and the Hitting Set Problem (HSP). Given a set of elements, a set of reward sets, and a set of penalty sets, one tries to find a subset…

Computer Science and Game Theory · Computer Science 2022-01-17 Niklas Gräf , Till Heller , Sven O. Krumke

We show that \emph{Sorting by Strip Swaps} (SbSS) is NP-hard by a polynomial reduction of \emph{Block Sorting}. The key idea is a local gadget, a \emph{cage}, that replaces every decreasing adjacency $(a_i,a_{i+1})$ by a guarded triple…

Data Structures and Algorithms · Computer Science 2025-11-04 Swapnoneel Roy , Asai Asaithambi , Debajyoti Mukhopadhyay

Given a neural network, training data, and a threshold, it was known that it is NP-hard to find weights for the neural network such that the total error is below the threshold. We determine the algorithmic complexity of this fundamental…

Computational Complexity · Computer Science 2021-11-22 Mikkel Abrahamsen , Linda Kleist , Tillmann Miltzow

This article describes a formal strategy of geometric complexity theory (GCT) to resolve the {\em self referential paradox} in the $P$ vs. $NP$ and related problems. The strategy, called the {\em flip}, is to go for {\em explicit proofs} of…

Computational Complexity · Computer Science 2010-09-02 Ketan Mulmuley