Related papers: Tetris with Few Piece Types
Mixing arithmetic and boolean circuits to perform privacy-preserving machine learning has become increasingly popular. Towards this, we propose a framework for the case of four parties with at most one active corruption called Tetrad.…
The article studies edge coverage for control flow graphs extended with explicit constraints. Achieving a given level of white-box coverage for a given code is a classic problem in software testing. We focus on designing test sets that…
Lights out is a game that can be played on any simple graph $G$. A configuration assigns one of the two states \emph{on} or \emph{off} to each vertex. For a given configuration, the aim of the game is to turn all vertices \emph{off} by…
Dealing with large numbers of symmetries is often problematic. One solution is to focus on just symmetries that generate the symmetry group. Whilst there are special cases where breaking just the symmetries in a generating set is complete,…
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph…
In [BNRR], it was shown that tiling of general regions with two rectangles is NP-complete, except for a few trivial special cases. In a different direction, R\'emila showed that for simply connected regions by two rectangles, the…
An important objective of research in counting complexity is to understand which counting problems are approximable. In this quest, the complexity class TotP, a hard subclass of #P, is of key importance, as it contains self-reducible…
For a fixed property (graph class) ${\Pi}$, given a graph G and an integer k, the ${\Pi}$-deletion problem consists in deciding if we can turn $G$ into a graph with the property ${\Pi}$ by deleting at most $k$ edges. The ${\Pi}$-deletion…
Consensus problems for strings and sequences appear in numerous application contexts, ranging from bioinformatics over data mining to machine learning. Closing some gaps in the literature, we show that several fundamental problems in this…
We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…
We present our exhaustive exploration of the densest ternary sphere packings (DTSPs) for 45 radius ratios and 237 kinds of compositions, which is a packing problem of three kinds of hard spheres with different radii, under periodic boundary…
We study the problem of decomposing (clustering) a tree with respect to costs attributed to pairs of nodes, so as to minimize the sum of costs for those pairs of nodes that are in the same component (cluster). For the general case and for…
We consider the problem of coloring a grid using k colors with the restriction that in each row and each column has an specific number of cells of each color. In an already classical result, Ryser obtained a necessary and sufficient…
We introduce a simple, efficient and precise polynomial heuristic for a key NP complete problem, minimum vertex cover. Our method is iterative and operates in probability space. Once a stable probability solution is found we find the true…
The computational complexity of tiling finite simply connected regions with a fixed set of tiles is studied in this paper. We show that the problem of tiling simply connected regions with a fixed set of $23$ Wang tiles is NP-complete. As a…
Given a tiling of a 2D grid with several types of tiles, we can count for every row and column how many tiles of each type it intersects. These numbers are called the_projections_. We are interested in the problem of reconstructing a tiling…
Given a vertex-weighted tree T, the split of an edge xy in T is min{s_x(xy), s_y(xy)} where s_u(uv) is the sum of all weights of vertices that are closer to u than to v in T. Given a set of weighted vertices V and a multiset of splits S, we…
Lattices are simplified by removing some of their doubly irreducible elements, resulting in smaller lattices called racks. All vertically indecomposable modular racks of $n \le 40$ elements are listed, and the numbers of all modular…
Many of the famous single-player games, commonly called puzzles, can be shown to be NP-Complete. Indeed, this class of complexity contains hundreds of puzzles, since people particularly appreciate completing an intractable puzzle, such as…
This paper presents Generalized Proof-Number Monte-Carlo Tree Search: a generalization of recently proposed combinations of Proof-Number Search (PNS) with Monte-Carlo Tree Search (MCTS), which use (dis)proof numbers to bias UCB1-based…