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Related papers: A Vocabulary of Board Game Dynamics

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This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even…

Artificial Intelligence · Computer Science 2026-01-23 Clémentine Sacré

Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable…

Computation and Language · Computer Science 2024-12-10 Roberto Gallotta , Graham Todd , Marvin Zammit , Sam Earle , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

This paper summarizes a research program to express the organization of sensorimotor control by specifying physiological states and the conditions for transitions among them. By a slight change in standard notation, conditional dynamics…

Biological Physics · Physics 2007-05-23 Gin McCollum

We conducted a laboratory experiment involving human subjects to test the theoretical hypothesis that equilibrium selection can be impacted by manipulating the games dynamics process, by using modern control theory. Our findings indicate…

General Economics · Economics 2024-11-12 Wang Zhijian , Shan Lixia , Yao Qinmei , Wang Yijia

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

The ability to effectively control brain dynamics holds great promise for the enhancement of cognitive function in humans, and the betterment of their quality of life. Yet, successfully controlling dynamics in neural systems is challenging,…

Quantitative Methods · Quantitative Biology 2018-08-29 Evelyn Tang , Danielle S. Bassett

Dynamic networks are used in a wide range of fields, including social network analysis, recommender systems, and epidemiology. Representing complex networks as structures changing over time allow network models to leverage not only…

Social and Information Networks · Computer Science 2021-06-15 Joakim Skarding , Bogdan Gabrys , Katarzyna Musial

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

Computers and Society · Computer Science 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

We introduce a new semantical formalism for logics of imperfect information, based on Game Logic (and, in particular, on van Benthem, Ghosh and Lu's Concurrent Dynamic Game Logic). This new kind of semantics combines aspects from game…

Logic · Mathematics 2017-01-03 Pietro Galliani

Humans continuously adapt their style and language to a variety of domains. However, a reliable definition of `domain' has eluded researchers thus far. Additionally, the notion of discrete domains stands in contrast to the multiplicity of…

Computation and Language · Computer Science 2016-10-31 Sebastian Ruder , Parsa Ghaffari , John G. Breslin

The Naming Game is a classic model for studying the emergence and evolution of language within a population. In this paper, we extend the traditional Naming Game model to encompass multiple committed opinions and investigate the system…

Social and Information Networks · Computer Science 2024-07-22 Cheng Ma , Brendan Cross , Gyorgy Korniss , Boleslaw K. Szymanski

We investigate the win-lose relations between strategies of iterated prisoner's dilemma games by using a directed network concept to display the replicator dynamics results. In the giant strongly-connected component of the win/lose network,…

Physics and Society · Physics 2015-01-16 Young Jin Kim , Myungkyoon Roh , Seon-Young Jeong , Seung-Woo Son

This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides a common skeleton for implementing tabletop games based on a…

Artificial Intelligence · Computer Science 2020-09-28 Raluca D. Gaina , Martin Balla , Alexander Dockhorn , Raul Montoliu , Diego Perez-Liebana

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

Artificial Intelligence · Computer Science 2015-08-04 Jakub Kowalski , Marek Szykuła

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches…

Artificial Intelligence · Computer Science 2026-04-21 Xiachong Feng , Deyi Yin , Xiaocheng Feng , Yi Jiang , Libo Qin , Yangfan Ye , Lei Huang , Weitao Ma , Qiming Li , Yuxuan Gu , Bing Qin , Lingpeng Kong

The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…

Physics Education · Physics 2026-01-15 Alessio Focardi , Franco Bagnoli , Andrea Guazzini , Giorgio Gronchi

We introduce a simple stochastic dynamics for game theory. It assumes ``local'' rationality in the sense that any player climbs the gradient of his utility function in the presence of a stochastic force which represents deviation from…

Statistical Mechanics · Physics 2008-11-23 Matteo Marsili , Yi-Cheng Zhang

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking,…

Audio and Speech Processing · Electrical Eng. & Systems 2026-05-04 Kai-Wei Chang , En-Pei Hu , Chun-Yi Kuan , Wenze Ren , Wei-Chih Chen , Guan-Ting Lin , Yu Tsao , Shao-Hua Sun , Hung-yi Lee , James Glass

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…

Logic in Computer Science · Computer Science 2022-06-02 Robert Freiman
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