Game-Time: Evaluating Temporal Dynamics in Spoken Language Models
Abstract
Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.
Keywords
Cite
@article{arxiv.2509.26388,
title = {Game-Time: Evaluating Temporal Dynamics in Spoken Language Models},
author = {Kai-Wei Chang and En-Pei Hu and Chun-Yi Kuan and Wenze Ren and Wei-Chih Chen and Guan-Ting Lin and Yu Tsao and Shao-Hua Sun and Hung-yi Lee and James Glass},
journal= {arXiv preprint arXiv:2509.26388},
year = {2026}
}
Comments
Accepted to ICASSP 2026