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Ensuring and validating the safe operation of automated vehicles are key challenges for their market launch. Scenario-based development and test approaches are currently being pursued as possible solutions. An essential prerequisite for…

Software Engineering · Computer Science 2021-11-23 Markus Steimle , Till Menzel , Markus Maurer

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

Artificial Intelligence · Computer Science 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

In recent times, the research field of language dynamics has focused on the investigation of language evolution, dividing the work in three evolutive steps, according to the level of complexity: lexicon, categories and grammar. The Naming…

Physics and Society · Physics 2013-07-08 L. Pucci , P. Gravino , V. D. P. Servedio

This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…

Physics Education · Physics 2021-09-23 M. A. M. Souza , V. Dutra , T. B. Menezes , J. W. Silva

The paper studies the convergence properties of (continuous) best-response dynamics from game theory. Despite their fundamental role in game theory, best-response dynamics are poorly understood in many games of interest due to the…

Optimization and Control · Mathematics 2018-02-08 Brian Swenson , Ryan Murray , Soummya Kar

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used to extend and organize complex gameplay is the in-game…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Ann-Marie Müller , Jens Krüger

Context. Technical Debt (TD), defined as software constructs that are beneficial in the short term but may hinder future change, is a frequently used term in software development practice. Nevertheless, practitioners do not always fully…

Software Engineering · Computer Science 2025-02-05 Marion Wiese , Angelina Heinrichs , Nino Rusieshvili , Rodrigo Rebouças de Almeida , Klara Borowa

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

Artificial Intelligence · Computer Science 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

We develop categorical foundations of discrete dynamical systems, aimed at understanding how the structure of the system affects its dynamics. The key technical innovation is the notion of a cycle set, which provides a formal language in…

Dynamical Systems · Mathematics 2025-06-06 Daniel Carranza , Chris Kapulkin , Nathan Kershaw , Reinhard Laubenbacher , Matthew Wheeler

We introduce operational semantics into games. And based on the operational semantics, we establish a full algebra of games, including basic algebra of games, algebra of concurrent games, recursion and abstraction. The algebra can be used…

Logic in Computer Science · Computer Science 2019-09-04 Yong Wang

Evolutionary game theory has been successfully used to investigate the dynamics of systems, in which many entities have competitive interactions. From a physics point of view, it is interesting to study conditions under which a coordination…

Physics and Society · Physics 2015-05-14 Dirk Helbing , Anders Johansson

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

Neural and Evolutionary Computing · Computer Science 2014-06-03 Zahid Halim

This brief discusses evolutionary game theory as a powerful and unified mathematical tool to study evolution of collective behaviours. It summarises some of my recent research directions using evolutionary game theory methods, which include…

Multiagent Systems · Computer Science 2023-11-27 The Anh Han

Coevolutionary games cast players that may change their strategies as well as their networks of interaction. In this paper a framework is introduced for describing coevolutionary game dynamics by landscape models. It is shown that…

Populations and Evolution · Quantitative Biology 2016-11-30 Hendrik Richter

Recent theories from complexity science argue that complex dynamics are ubiquitous in social and economic systems. These claims emerge from the analysis of individually simple agents whose collective behavior is surprisingly complicated.…

Adaptation and Self-Organizing Systems · Physics 2013-04-19 Seth Frey , Robert L. Goldstone

Many real-world scientific processes are governed by complex nonlinear dynamic systems that can be represented by differential equations. Recently, there has been increased interest in learning, or discovering, the forms of the equations…

Methodology · Statistics 2022-10-20 Joshua S. North , Christopher K. Wikle , Erin M. Schliep

Our research is concerned with studying behavioural changes within a dynamic system, i.e. health care, and their effects on the decision-making process. Evolutionary Game theory is applied to investigate the most probable strategy(ies)…

Computer Science and Game Theory · Computer Science 2019-09-10 Zainab Alalawi , Yifeng Zeng , The Anh Han , Aiman Elragig

Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…

Computer Science and Game Theory · Computer Science 2026-02-06 Mahdis Rabbani , Navid Mojahed , Shima Nazari

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

Artificial Intelligence · Computer Science 2021-04-26 Michael Cook

The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…

History and Overview · Mathematics 2007-05-23 Denis V. Juriev
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