English

Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play

Artificial Intelligence 2026-04-21 v1

Abstract

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches rely solely on terminal game outcomes, providing no mechanism to distinguish transferable reasoning patterns from game-specific heuristics. We present STRATAGEM, which addresses two fundamental barriers to reasoning transfer: domain specificity, where learned patterns remain anchored in game semantics, and contextual stasis, where static game contexts fail to cultivate progressive reasoning. STRATAGEM selectively reinforces trajectories exhibiting abstract, domain-agnostic reasoning through a Reasoning Transferability Coefficient, while incentivizing adaptive reasoning development via a Reasoning Evolution Reward. Experiments across mathematical reasoning, general reasoning, and code generation benchmarks demonstrate substantial improvements, with particularly strong gains on competition-level mathematics where multi-step reasoning is critical. Ablation studies and human evaluation confirm that both components contribute to transferable reasoning.

Keywords

Cite

@article{arxiv.2604.17696,
  title  = {Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play},
  author = {Xiachong Feng and Deyi Yin and Xiaocheng Feng and Yi Jiang and Libo Qin and Yangfan Ye and Lei Huang and Weitao Ma and Qiming Li and Yuxuan Gu and Bing Qin and Lingpeng Kong},
  journal= {arXiv preprint arXiv:2604.17696},
  year   = {2026}
}

Comments

ACL 2026 Main

R2 v1 2026-07-01T12:17:25.600Z