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Blended learning (BL) is a recent tread among many options that can best fit learners' needs, regardless of time and place. This study aimed to discover students' perceptions of BL and the challenges faced by them while using technology.…
Several years ago I reported a survey (Hake 1998a,b,c) of pre/post test data for 62 introductory physics courses enrolling a total of 6542 students. The present article provides a summary of that survey and presents fourteen lessons from…
Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial…
The Teacher-Student Chatroom Corpus (TSCC) is a collection of written conversations captured during one-to-one lessons between teachers and learners of English. The lessons took place in an online chatroom and therefore involve more…
While much of the literature on student peer-review focusses on the success (or otherwise) of individual activities in specific classes (often implemented as part of scholarly research projects) there is little by way of published data…
Over the past two decades, High-Performance Computing (HPC) communities have developed many models for delivering education aiming to help students understand and harness the power of parallel and distributed computing. Most of these…
Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…
Early 2025 we ran a series of vibe coding challenges across four different student cohorts. The cohorts included 54 ICT students, 24 digital marketing students, and 7 journalism students at Fontys University of Applied Sciences…
As a broader set of applications from simulations to data analysis and machine learning require more parallel computational capability, the demand for interactive and urgent high performance computing (HPC) continues to increase. This paper…
Recent advancements in large language models (LLMs) necessitate extensive computational resources, prompting the use of diverse hardware accelerators from multiple vendors. However, traditional distributed training frameworks struggle to…
The recent pandemic has changed the way we see education. It is not surprising that children and college students are not the only ones using online education. Millions of adults have signed up for online classes and courses during last…
End of semester student evaluations of teaching are the dominant mechanism for providing feedback to academics on their teaching practice. For large classes, however, the volume of feedback makes these tools impractical for this purpose.…
Students' answers to tasks provide a valuable source of information in teaching as they result from applying cognitive processes to a learning content addressed in the task. Due to steadily increasing course sizes, analyzing student answers…
In both high-energy physics and industry applications, a crowd-sourced approach to difficult problems is becoming increasingly common. These innovative approaches are ideal for the development of future facilities where the simulations can…
Vertical distributed learning exploits the local features collected by multiple learning workers to form a better global model. However, the exchange of data between the workers and the model aggregator for parameter training incurs a heavy…
Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…
Distance education had existed for a long time, then it has undergone a renaissance with the advent of computers and the Internet. Distance education relied on physically delivered material and assessments to students, who work offline at…
This article proposes the analysis on novel human computer interaction (HCI) platform based college mathematical education methodology. Above for the application of virtual reality technology in teaching the problems in the study, only…
This research aims to investigate the gender-based learning experiences of engineering students enrolled in the Probability and Statistics course, focusing on the four different assessment methods employed namely direct conceptual learning…
Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning…