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The objective of this article is to investigate the effect of active-learning pedagogy on learners' academic achievement and their attitude toward mathematics using both quantitative and qualitative methods. We cultivated sustainable…

History and Overview · Mathematics 2022-10-31 N. Karjanto , M. J. Acelajado

Contribution: This article analyzes the learning effectiveness of a virtual educational escape room for teaching software engineering and compares this activity with traditional teaching through a randomized controlled trial. Background:…

Computers and Society · Computer Science 2024-07-18 Aldo Gordillo , Daniel López-Fernández

The growth in wireless broadband users, devices, and novel applications has led to a significant increase in the demand for new radio frequency spectrum. This is expected to grow even further given the projection that the global traffic per…

Networking and Internet Architecture · Computer Science 2020-09-09 Abdallah Moubayed , Tanveer Ahmed , Anwar Haque , Abdallah Shami

Cloud computing and big data have risen to become the most popular technologies of the modern world. Apparently, the reason behind their immense popularity is their wide range of applicability as far as the areas of interest are concerned.…

Computers and Society · Computer Science 2018-08-02 Samiya Khan , Kashish Ara Shakil , Mansaf Alam

Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture…

Human-Computer Interaction · Computer Science 2026-03-06 Shi Liu , Martin Feick , Linus Bierhoff , Alexander Maedche

Educational NLP systems are typically evaluated using engagement metrics and satisfaction surveys, which are at best a proxy for meeting pedagogical goals. We introduce six computational metrics for automated evaluation of pedagogical…

Computation and Language · Computer Science 2026-04-28 Sebastian Kobler , Matthew Clemson , Angela Sun , Jonathan K. Kummerfeld

Since 1993, the University of Massachusetts Physics Education Research Group (UMPERG) has developed curriculum and pedagogic techniques for use with classroom communication systems (CCSs) and has researched the effectiveness of CCS-based…

Physics Education · Physics 2007-05-23 Ian D. Beatty

The success of new scientific areas can be assessed by their potential for contributing to new theoretical approaches and in applications to real-world problems. Complex networks have fared extremely well in both of these aspects, with…

The recent advances in artificial intelligence and deep learning facilitate automation in various applications including home automation, smart surveillance systems, and healthcare among others. Human Activity Recognition is one of its…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Anagha Deshpande , Vedant Deshpande

Large language models (LLMs) are quickly being adopted in a wide range of learning experiences, especially via ubiquitous and broadly accessible chat interfaces like ChatGPT and Copilot. This type of interface is readily available to…

Computers and Society · Computer Science 2025-07-16 Allen Nie , Yash Chandak , Miroslav Suzara , Ali Malik , Juliette Woodrow , Matt Peng , Mehran Sahami , Emma Brunskill , Chris Piech

We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…

Computers and Society · Computer Science 2021-11-09 Dietrich Kammer , Elena Stoll , Adam Urban

High Performance Computing (HPC) has evolved over the past decades into increasingly complex and powerful systems. Current HPC systems consume several MWs of power, enough to power small towns, and are in fact soon approaching the limits of…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-04-11 Ivan Rodero , Manish Parashar

We present Breakout, a group interaction platform for online courses that enables the creation and measurement of face-to-face peer learning groups in online settings. Breakout is designed to help students easily engage in synchronous,…

Human-Computer Interaction · Computer Science 2016-07-07 Dan Calacci , Oren Lederman , David Shrier , Alex 'Sandy' Pentland

Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to…

Computers and Society · Computer Science 2022-12-29 Antonio Ruiz-Martínez , Linda Castañeda , Jesualdo T. Fernández Breis

Understanding course enrollment patterns is valuable to predict upcoming demands for future courses, and to provide student with realistic courses to pursue given their current backgrounds. This study uses undergraduate student enrollment…

Social and Information Networks · Computer Science 2021-04-30 Gary M. Weiss , Nam Nguyen , Karla Dominguez , Daniel D. Leeds

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

Systems and Control · Electrical Eng. & Systems 2021-11-29 Rami Ghannam , Cecilia Chan

Teaching is about constantly innovating strategies, ways and means to engage diverse students in active and meaningful learning. In line with this, SUTD adopts various student-centric teaching and learning teaching methods and approaches.…

Computers and Society · Computer Science 2020-10-30 Nachamma Sockalingam , Junhua Liu

Evaluation of students' performance for the completion of courses has been a major problem for both students and faculties during the work-from-home period in this COVID pandemic situation. To this end, this paper presents an in-depth…

Machine Learning · Computer Science 2020-09-08 Vipul Bansal , Himanshu Buckchash , Balasubramanian Raman

A flipped classroom was introduced in pre-service education in order to promote MM and the quality of their use in the teaching and learning process in laboratory. The course, Physics Lab Didactics, promoted active learning through the…

Physics Education · Physics 2016-01-08 Vera Montalbano

We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

Computers and Society · Computer Science 2021-08-18 Ajay Kulkarni , Olga Gkountouna
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