English

Codeathon Activity: A Design Prototype for Real World Problems

Computers and Society 2021-07-23 v1

Abstract

Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial real-world problems in the existing Covid-19 pandemic situation. In this paper, an analysis is made to know the problem solving skills of students given a single problem statement. Evaluators can further collate these multiple solutions into one optimal solution. This Codeathon activity impacts their practical approach towards the analysis and design.

Keywords

Cite

@article{arxiv.2107.10556,
  title  = {Codeathon Activity: A Design Prototype for Real World Problems},
  author = {Preetha S and Rajeshwari K and Anitha C and Kausthub Narayan},
  journal= {arXiv preprint arXiv:2107.10556},
  year   = {2021}
}

Comments

6 pages, 3 tables

R2 v1 2026-06-24T04:25:28.136Z