Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial real-world problems in the existing Covid-19 pandemic situation. In this paper, an analysis is made to know the problem solving skills of students given a single problem statement. Evaluators can further collate these multiple solutions into one optimal solution. This Codeathon activity impacts their practical approach towards the analysis and design.
@article{arxiv.2107.10556,
title = {Codeathon Activity: A Design Prototype for Real World Problems},
author = {Preetha S and Rajeshwari K and Anitha C and Kausthub Narayan},
journal= {arXiv preprint arXiv:2107.10556},
year = {2021}
}