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Related papers: Codeathon Activity: A Design Prototype for Real Wo…

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Codeathon activity is a practical approach for enduring the principles of Software Engineering and Object Oriented Modelling. Real world domain problem's solution was accomplished through team work. Analysing the problem and designing a…

Social and Information Networks · Computer Science 2021-08-24 Rajeshwari K , Preetha S , Anitha C , Lakshmi Shree K , Pronoy Roy

In 2020, due to the COVID-19 pandemic, educational activities had to be done remotely as a way to avoid the spread of the disease. What happened was not exactly a shift to an online learning model but a transition to a new approach called…

Computers and Society · Computer Science 2021-05-14 Kiev Gama , Carlos Zimmerle , Pedro Rossi

Due to the COVID-19 as a pandemic, the government has forced the nationwide shutdown of several activities, including educational activities. It has resulted in gigantic migration of universities with education over the internet serving as…

Computers and Society · Computer Science 2022-02-14 Thaweesak Trongtirakul , Kamonnit Pusorn , Umpaporn Peerawanichkul

Cybersecurity educators have widely introduced hackathons to facilitate practical knowledge gaining in cybersecurity education. Introducing such events into cybersecurity courses can provide valuable learning experiences for students. The…

Human-Computer Interaction · Computer Science 2022-02-15 Abasi-amefon Obot Affia , Alexander Nolte , Raimundas Matulevičius

Computer experiments refer to the study of real systems using complex simulation models. They have been widely used as alternatives to physical experiments. Design and analysis of computer experiments have attracted great attention in past…

Methodology · Statistics 2025-04-29 Anita Shahrokhian , Xinwei Deng , C. Devon Lin

We present an authentic learning task designed for computing students, centred on the creation of data-art visualisations from chosen datasets for a public exhibition. This exhibition was showcased in the cinema foyer for two weeks in June,…

Human-Computer Interaction · Computer Science 2024-08-15 Jonathan C. Roberts

Everybody knows very well about the COVID-19 pandemic, lockdown, and its impacts and effects on every field of life, from childhood to senior citizens, from local to global. The underlying research study focuses on students' involvement in…

Other Computer Science · Computer Science 2023-01-03 Muhammad Nadeem , Faisal Bukhari , Ali Hussain

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

The COVID-19 pandemic has birthed a wealth of information through many publicly accessible sources, such as news outlets and social media. However, gathering and understanding the content can be difficult due to inaccuracies or…

Software Engineering · Computer Science 2021-11-16 Benjamin Koh , Mojtaba Shahin , Annette Ong , Soo Ying Yeap , Priyanka Saxena , Manvendra Singh , Chunyang Chen

This paper presents the journey of CodeLab: a student-organized initiative from the University of S\~ao Paulo that has grown thanks to university hackathons. It summarizes patterns, challenges, and lessons learned over 15 competitions…

Human-Computer Interaction · Computer Science 2025-08-13 Renato Cordeiro Ferreira , Renata Santos Miranda , Alfredo Goldman

Hackathons are time-bounded collaborative events of intense teamwork to build prototypes usually in the form of software, aiming to specific challenges proposed by the organizers. These events became a widespread practice in the IT…

Software Engineering · Computer Science 2022-06-13 Kiev Gama , George Valença , Pedro Alessio , Rafael Formiga , André Neves , Nycolas Lacerda

The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…

Computers and Society · Computer Science 2023-09-25 Ying Jui Tseng , Gautam Yadav

The increasing use of Artificial Intelligence (AI) by students in learning presents new challenges for assessing their learning outcomes in project-based learning (PBL). This paper introduces a co-design study to explore the potential of…

Human-Computer Interaction · Computer Science 2024-01-30 Chengbo Zheng , Kangyu Yuan , Bingcan Guo , Reza Hadi Mogavi , Zhenhui Peng , Shuai Ma , Xiaojuan Ma

Keeping students engaged with the course content outside the classroom is a challenging task. Since learning during undergraduate years occurs not only as student engagement in class, but also during out of class activities, we need to…

Computers and Society · Computer Science 2018-05-02 Muztaba Fuad , Monika Akbar , Lynn Zubov

Active learning agents typically employ a query selection algorithm which solely considers the agent's learning objectives. However, this may be insufficient in more realistic human domains. This work uses imitation learning to enable an…

Machine Learning · Computer Science 2019-07-02 Kalesha Bullard , Yannick Schroecker , Sonia Chernova

In this paper we investigate the extent to which students' problem-solving behaviors change as a result of working on multi-faceted, context-rich problems. During the semester, groups of two to three students work on several problems that…

In addition to formal learning at universities, like in lecture halls and seminar rooms, students are regularly confronted with self-study activities. Instead of being left to their own devices, students might benefit from a proper design…

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

Systems and Control · Electrical Eng. & Systems 2021-11-29 Rami Ghannam , Cecilia Chan

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

Computers and Society · Computer Science 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

Since the COVID-19 pandemic, online lectures have spread rapidly and many students are satisfied with them. However, one challenge remains the loss of concentration due to the lack of students' copresence. Our previous work suggests that…

Human-Computer Interaction · Computer Science 2026-02-05 Saizo Aoyagi , Ryoma Okazaki , Seishiro Hara , Fumiya Ikeda , Michiya Yamamoto
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