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Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…
Machine learning (ML) course for undergraduates face challenges in assessing student learning and providing practical exposure. Group project-based learning, an increasingly popular form of experiential learning in CS education, encounters…
Recent years witness a trend of applying large-scale distributed deep learning algorithms (HPC AI) in both business and scientific computing areas, whose goal is to speed up the training time to achieve a state-of-the-art quality. The HPC…
Deep reinforcement learning has led to dramatic breakthroughs in the field of artificial intelligence for the past few years. As the amount of rollout experience data and the size of neural networks for deep reinforcement learning have…
It is critically important to make computing courses accessible for disabled students. This is particularly challenging in large computing courses, which face unique challenges due to the sheer scale of course content and staff. In this…
Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop…
Hands-on cybersecurity training allows students and professionals to practice various tools and improve their technical skills. The training occurs in an interactive learning environment that enables completing sophisticated tasks in…
Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…
Large-enrollment university courses face persistent challenges in providing timely and scalable instructional support. While generative AI holds promise, its effective use depends on reliability and pedagogical alignment. We present a…
The effect of class size on student learning has numerous policy implications and has been a major subject of conversation and research for decades. Despite this, few studies have been done on class size in the context of university…
High-performance computing (HPC) and parallel computing increasingly rely on global collaboration among diverse teams, yet traditional computing curricula inadequately prepare students for cross-cultural teamwork essential in modern…
With the development of MOOCs massive open online courses, increasingly more subjects can be studied online. Researchers currently show growing interest in the field of MOOCs, including dropout prediction, cheating detection and achievement…
Quantitative methods and mathematical modeling are playing an increasingly important role across disciplines. As a result, interdisciplinary mathematics courses are increasing in popularity. However, teaching such courses at an advanced…
The goal of this work is to enable a team of quadrotors to learn how to accurately track a desired trajectory while holding a given formation. We solve this problem in a distributed manner, where each vehicle has only access to the…
Flipped classroom pedagogy is widely used in undergraduate mathematics to promote active learning, yet it remains unclear whether students experience it in systematically different ways. In this study, we analyze student perceptions from an…
Cloud computing has become the infrastructure that supports people's daily activities, business operations, and education delivery around the world. Cloud computing-based education platforms have been widely applied to assist online…
Performance Modeling (PM) teaching started in the early 70s and reached its peak in the 80s. From those years and until today computing systems have deeply changed. Moreover, in the last two decades an economical crisis has involved the…
An educational system, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…
Hundreds of millions of people learn something new online every day. Simultaneously, the study of online education has blossomed within the human computer interaction community, with new systems, experiments, and observations creating and…
The objectives of this research were 1) to develop the application for learning place value, 2) to determine the efficiency of developed application, 3) to compare academic achievement to compare academic achievement between pre-lesson and…