English
Related papers

Related papers: Evaluating the Uncanny Valley Effect in Dark Color…

200 papers

The Uncanny Valley phenomenon refers to the feeling of unease that arises when interacting with characters that appear almost, but not quite, human-like. First theorised by Masahiro Mori in 1970, it has since been widely observed in…

Human-Computer Interaction · Computer Science 2025-03-20 Chiara Gorlini , Laurits Dixen , Paolo Burelli

The purpose of this review article is to provide a bibliographical as well as evidence-based visual guide regarding the effect of ``Uncanny Valley'' (UV) and how it profoundly influences medical virtual reality simulation-based training.…

Graphics · Computer Science 2026-01-01 Eleni Grigoriou , Manos Kamarianakis , George Papagiannakis

As artificial intelligence (AI) systems become increasingly sophisticated at generating synthetic human faces, understanding how these images are perceived across diverse populations is important. This study investigates how autistic…

Human-Computer Interaction · Computer Science 2025-07-14 Gabriella Waters

Loosely based on principles of similarity-attraction, robots intended for social contexts are being designed with increasing human similarity to facilitate their reception by and communication with human interactants. However, the…

Human-Computer Interaction · Computer Science 2018-08-14 Megan Strait

Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have already examined how realism impacts the comfort of viewers. In…

Human-Computer Interaction · Computer Science 2024-10-08 Rubens Montanha , Giovana Raupp , Ana Carolina Schmitt , Gabriel Schneider , Victor Araujo , Soraia Raupp Musse

Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through animated virtual humans, sometimes with a high level of realism. In particular,…

Human-Computer Interaction · Computer Science 2022-08-05 V. Araujo , D. Schaffer , A. B. Costa , S. R. Musse

An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a…

Human-Computer Interaction · Computer Science 2025-08-05 Shiyao Zhang , Omar Faruk , Robert Porzel , Dennis Küster , Tanja Schultz , Hui Liu

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heterogeneous mix of appearances among a group of virtual humans.…

Human-Computer Interaction · Computer Science 2024-06-28 David Mal , Nina Döllinger , Erik Wolf , Stephan Wenninger , Mario Botsch , Carolin Wienrich , Marc Erich Latoschik

This study explores human perceptions of intelligent agents by comparing interactions with a humanoid robot and a virtual human avatar, both utilizing GPT-3 for response generation. The study aims to understand how physical and virtual…

Human-Computer Interaction · Computer Science 2024-12-12 Bora Tarlan , Nisa Erdal

Visual appearance is an important aspect influencing the perception and consequent acceptance of Embodied Conversational Agents (ECA). To this end, the Uncanny Valley theory contradicts the common assumption that increased humanization of…

Human-Computer Interaction · Computer Science 2021-04-23 Markus Thaler , Stephan Schlögl , Aleksander Groth

Creating human digital doubles is becoming easier and much more accessible to everyone using consumer grade devices. In this work, we investigate how avatar style (realistic vs cartoon) and avatar familiarity (self, acquaintance, unknown…

Graphics · Computer Science 2025-09-23 Siyi Liu , Kazi Injamamul Haque , Zerrin Yumak

Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has given birth to new applications and has attracted casual…

Human-Computer Interaction · Computer Science 2024-05-07 Rafael Kuffner dos Anjos , João Madeiras Pereira

This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in…

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Human-Computer Interaction · Computer Science 2024-03-15 Navid Ashrafi , Vanessa Neuhaus , Francesco Vona , Nicolina Laura Peperkorn , Youssef Shiban , Jan-Niklas Voigt-Antons

Emerging technologies, particularly artificial intelligence (AI), and more specifically Large Language Models (LLMs) have provided malicious actors with powerful tools for manipulating digital discourse. LLMs have the potential to affect…

Human-Computer Interaction · Computer Science 2024-09-11 Kristina Radivojevic , Matthew Chou , Karla Badillo-Urquiola , Paul Brenner

Despite rapid advances in computer graphics, creating high-quality photo-realistic virtual portraits is prohibitively expensive. Furthermore, the well-know ''uncanny valley'' effect in rendered portraits has a significant impact on the user…

Computer Vision and Pattern Recognition · Computer Science 2023-10-09 Luyuan Wang , Yiqian Wu , Yongliang Yang , Chen Liu , Xiaogang Jin

Computer Graphics (CG) advancements have allowed the creation of more realistic Virtual Humans (VH) through modern techniques for animating the VH body and face, thereby affecting perception. From traditional methods, including blend…

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available…

Human-Computer Interaction · Computer Science 2024-02-06 Rubens Montanha , Victor Araujo , Paulo Knob , Greice Pinho , Gabriel Fonseca , Vitor Peres , Soraia Raupp Musse

With the increasing popularity of augmented and virtual reality, retailers are now focusing more towards customer satisfaction to increase the amount of sales. Although augmented reality is not a new concept but it has gained much needed…

Computer Vision and Pattern Recognition · Computer Science 2020-11-02 Debapriya Roy , Diganta Mukherjee , Bhabatosh Chanda

Trust is a fundamental component of human-agent interaction. With the increasing presence of artificial agents in daily life, it is essential to understand how people perceive and trust these agents. One of the key challenges affecting this…

Human-Computer Interaction · Computer Science 2025-05-12 Ahdiyeh Alipour , Tilo Hartmann , Maryam Alimardani
‹ Prev 1 2 3 10 Next ›