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This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…

Human-Computer Interaction · Computer Science 2023-12-27 He Zhang , Xinyang Li , Christine Qiu , Xinyi Fu

As virtual reality (VR) emerges as a mainstream platform, designers have started to experiment new interaction techniques to enhance the user experience. This is a challenging task because designers not only strive to provide designs with…

Human-Computer Interaction · Computer Science 2020-06-11 Avinash Kumar Singh , Hsiang-Ting Chen , Jung-Tai King , Chin-Teng Lin

We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Philip-William Grassal , Malte Prinzler , Titus Leistner , Carsten Rother , Matthias Nießner , Justus Thies

Virtual humans (i.e., embodied conversational agents) have the potential to support college students' mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of…

Human-Computer Interaction · Computer Science 2024-08-30 Pedro Guillermo Feijóo-García , Chase Wrenn , Alexandre Gomes de Siqueira , Rashi Ghosh , Jacob Stuart , Heng Yao , Benjamin Lok

Visual illusions allow researchers to devise and test new models of visual perception. Here we show that artificial neural networks trained for basic visual tasks in natural images are deceived by brightness and color illusions, having a…

Computer Vision and Pattern Recognition · Computer Science 2019-12-05 A. Gomez-Villa , A. Martín , J. Vazquez-Corral , M. Bertalmío , J. Malo

We created a hand texture resource (with different skin tone versions as well as non-human hands) for use in virtual reality studies. This makes it easier to run lab and remote studies where the hand representation is matched to the…

Human-Computer Interaction · Computer Science 2021-10-08 Henning Pohl , Aske Mottelson

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Vision-Language Models (VLMs) are trained on vast amounts of data captured by humans emulating our understanding of the world. However, known as visual illusions, human's perception of reality isn't always faithful to the physical world.…

Artificial Intelligence · Computer Science 2023-11-02 Yichi Zhang , Jiayi Pan , Yuchen Zhou , Rui Pan , Joyce Chai

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and…

Human-Computer Interaction · Computer Science 2023-03-27 Yanheng Li , Long Bai , Yaxuan Mao , Xuening Peng , Zehao Zhang , Xin Tong , Ray LC

Real-world face recognition requires an ability to perceive the unique features of an individual face across multiple, variable images. The primate visual system solves the problem of image invariance using cascades of neurons that convert…

Computer Vision and Pattern Recognition · Computer Science 2019-11-15 Matthew Q. Hill , Connor J. Parde , Carlos D. Castillo , Y. Ivette Colon , Rajeev Ranjan , Jun-Cheng Chen , Volker Blanz , Alice J. O'Toole

The perceptual representations supporting our ability to recognize faces remain a computational mystery. Deep neural networks offer mechanistic hypotheses for human face perception, but theoretically distinct models often make…

Neurons and Cognition · Quantitative Biology 2026-05-14 Wenxuan Guo , Heiko H. Schütt , Kamila Maria Jozwik , Katherine R. Storrs , Nikolaus Kriegeskorte , Tal Golan

The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a…

Human-Computer Interaction · Computer Science 2023-03-07 Asma Naz , Regis Kopper , Ryan P. McMahan , Mihai Nadin

Advances in face synthesis have raised alarms about the deceptive use of synthetic faces. Can synthetic identities be effectively used to fool human observers? In this paper, we introduce a study of the human perception of synthetic faces…

Computer Vision and Pattern Recognition · Computer Science 2021-11-09 Bingyu Shen , Brandon RichardWebster , Alice O'Toole , Kevin Bowyer , Walter J. Scheirer

Recovering the spatial layout of the cameras and the geometry of the scene from extreme-view images is a longstanding challenge in computer vision. Prevailing 3D reconstruction algorithms often adopt the image matching paradigm and presume…

Computer Vision and Pattern Recognition · Computer Science 2022-06-17 Wei-Chiu Ma , Anqi Joyce Yang , Shenlong Wang , Raquel Urtasun , Antonio Torralba

Sexual harassment has been recognized as a significant social issue. In recent years, the emergence of harassment in social virtual reality (VR) has become an important and urgent research topic. We employed a mixed-methods approach by…

Human-Computer Interaction · Computer Science 2024-10-16 Xuetong Wang , Ziyan Wang , Mingmin Zhang , Kangyou Yu , Pan Hui , Mingming Fan

Vision Language Models (VLMs), exemplified by GPT-4V, adeptly integrate text and vision modalities. This integration enhances Large Language Models' ability to mimic human perception, allowing them to process image inputs. Despite VLMs'…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Messi H. J. Lee , Jacob M. Montgomery , Calvin K. Lai

Understanding thermal regulation and subjective perception of temperature is crucial for improving thermal comfort and human energy consumption in times of global warming. Previous work shows that an environment's color temperature affects…

Human-Computer Interaction · Computer Science 2025-04-15 Martin Kocur , Niels Henze

What makes an image appear realistic? In this work, we are answering this question from a data-driven perspective by learning the perception of visual realism directly from large amounts of data. In particular, we train a Convolutional…

Computer Vision and Pattern Recognition · Computer Science 2015-10-05 Jun-Yan Zhu , Philipp Krähenbühl , Eli Shechtman , Alexei A. Efros

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak