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Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation and control processes of such manikins are…

Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled photorealistic human rendering, existing methods struggle with…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jinlong Fan , Shanshan Zhao , Liang Zheng , Jing Zhang , Yuxiang Yang , Mingming Gong

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Amit Raj , Michael Zollhoefer , Tomas Simon , Jason Saragih , Shunsuke Saito , James Hays , Stephen Lombardi

In many areas of data mining, data is collected from humans beings. In this contribution, we ask the question of how people actually respond to ordinal scales. The main problem observed is that users tend to be volatile in their choices,…

Human-Computer Interaction · Computer Science 2017-03-01 Kevin Jasberg , Sergej Sizov

Dynamic facial emotion is essential for believable AI-generated avatars, yet most systems remain visually static, limiting their use in simulations like virtual training for investigative interviews with abused children. We present a…

Human-Computer Interaction · Computer Science 2025-07-09 Pegah Salehi , Sajad Amouei Sheshkal , Vajira Thambawita , Michael A. Riegler , Pål Halvorsen

In this paper, we analyze the performance of an agent developed according to a well-accepted appraisal theory of human emotion with respect to how it modulates play in the context of a social dilemma. We ask if the agent will be capable of…

Artificial Intelligence · Computer Science 2021-07-19 Moojan Ghafurian , Neil Budnarain , Jesse Hoey

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

Human-Computer Interaction · Computer Science 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Although much progress has been made recently in 3D face reconstruction, most previous work has been devoted to predicting accurate and fine-grained 3D shapes. In contrast, relatively little work has focused on generating high-fidelity face…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Xiangnan Yin , Di Huang , Zehua Fu , Yunhong Wang , Liming Chen

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

Human-Computer Interaction · Computer Science 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

Co-viewing videos with family and friends remotely has become prevalent with the support of communication channels such as text messaging or real-time voice chat. However, current co-viewing platforms often lack visible embodied cues, such…

Human-Computer Interaction · Computer Science 2025-05-27 Ryo Ohara , Chi-Lan Yang , Takuji Narumi , Hideaki Kuzuoka

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Xiangxu Yu , Zhenqiang Ying , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

There exists a widely accepted set of assertions in the digital image and video coding literature, which are as follows: the Human Visual System (HVS) is more sensitive to luminance (often confused with brightness) than photon energies…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Lee Prangnell

Advances in face swapping have enabled the automatic generation of highly realistic faces. Yet face swaps are perceived differently than when looking at real faces, with key differences in viewer behavior surrounding the eyes. Face swapping…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Ethan Wilson , Frederick Shic , Sophie Jörg , Eakta Jain

Visualization has long been seen as a dependable and trustworthy tool for carrying out analysis and communication tasks -- a view reinforced by the growing interest in applying it to socially positive ends. However, despite the benign light…

Human-Computer Interaction · Computer Science 2021-09-23 Andrew M McNutt , Lilian Huang , Kathryn Koenig

Interactive collaborative video is now a common part of remote work. Despite its prevalence, traditional video conferencing can be challenging, sometimes causing social discomforts that undermine process and outcomes. Avatars on 2D displays…

Human-Computer Interaction · Computer Science 2025-04-30 Pitch Sinlapanuntakul , Mark Zachry

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our…

Images account for a significant part of user decisions in many application scenarios, such as product images in e-commerce, or user image posts in social networks. It is intuitive that user preferences on the visual patterns of image…

Information Retrieval · Computer Science 2018-02-01 Xu Chen , Yongfeng Zhang , Hongteng Xu , Yixin Cao , Zheng Qin , Hongyuan Zha

Vision-language models (VLMs) achieve strong benchmark results, yet can exhibit systematic perceptual weaknesses: structured, large changes to pixel values can cause confident yet nonsensical predictions, even when the underlying scene…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Nicoleta-Nina Basoc , Adrian Cosma , Emilian Radoi
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