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In social Virtual Reality (VR), users are embodied in avatars and interact with other users in a face-to-face manner using avatars as the medium. With the advent of social VR, people with disabilities (PWD) have shown an increasing presence…

Human-Computer Interaction · Computer Science 2022-08-25 Kexin Zhang , Elmira Deldari , Zhicong Lu , Yaxing Yao , Yuhang Zhao

We introduce an approach for analyzing the variation of features generated by convolutional neural networks (CNNs) with respect to scene factors that occur in natural images. Such factors may include object style, 3D viewpoint, color, and…

Computer Vision and Pattern Recognition · Computer Science 2015-06-04 Mathieu Aubry , Bryan Russell

The rise of Generative Artificial Intelligence (G-AI) has transformed the creative arts landscape by producing novel artwork, whereas in the same time raising ethical concerns. While previous studies have addressed these concerns from…

Human-Computer Interaction · Computer Science 2024-10-22 Shuning Zhang , Shixuan Li

We propose a visuo-tactile feedback method that combines virtual hand visualization and fingertip vibrations to modulate affective roughness perception in VR. While prior work has focused on object-based textures and vibrotactile feedback,…

Human-Computer Interaction · Computer Science 2025-08-20 Minju Baeck , Yoonseok Shin , Dooyoung Kim , Hyunjin Lee , Sang Ho Yoon , Woontack Woo

The animation of realistic virtual avatars in crowd scenarios is an important element of immersive virtual environments. However, achieving this realism requires attention to multiple factors, such as their visual appearance and motion…

Human-Computer Interaction · Computer Science 2024-12-23 Bharat Vyas , Carol O'Sullivan

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Cryptography and Security · Computer Science 2023-06-06 Jingjie Li , Sunpreet Singh Arora , Kassem Fawaz , Younghyun Kim , Can Liu , Sebastian Meiser , Mohsen Minaei , Maliheh Shirvanian , Kim Wagner

We present a novel method for high detail-preserving human avatar creation from monocular video. A parameterized body model is refined and optimized to maximally resemble subjects from a video showing them from all sides. Our avatars…

Computer Vision and Pattern Recognition · Computer Science 2018-08-07 Thiemo Alldieck , Marcus Magnor , Weipeng Xu , Christian Theobalt , Gerard Pons-Moll

Facial emotion expression for virtual characters is used in a wide variety of areas. Often, the primary reason to use emotion expression is not to study emotion expression generation per se, but to use emotion expression in an application…

Human-Computer Interaction · Computer Science 2012-11-20 Joost Broekens , Chao Qu , Willem-Paul Brinkman

The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed interactions with six avatars of varying characteristics in a…

Human-Computer Interaction · Computer Science 2025-10-31 Navid Ashrafi , Philipp Graf , Manuela Marquardt , Francesco Vona , Julia Schorlemmer , Jan-Niklas Voigt-Antons

Creating high-quality and realistic images is now possible thanks to the impressive advancements in image generation. A description in natural language of your desired output is all you need to obtain breathtaking results. However, as the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Giuseppe Cartella , Vittorio Cuculo , Marcella Cornia , Rita Cucchiara

Generative Adversarial Networks (GANs) can generate realistic fake face images that can easily fool human beings.On the contrary, a common Convolutional Neural Network(CNN) discriminator can achieve more than 99.9% accuracyin discerning…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Zhengzhe Liu , Xiaojuan Qi , Philip Torr

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Xu Chen , Tianjian Jiang , Jie Song , Jinlong Yang , Michael J. Black , Andreas Geiger , Otmar Hilliges

Design for Voice User Interfaces (VUIs) has become more relevant in recent years due to the enormous advances of speech technologies and their growing presence in our everyday lives. Although modern VUIs still present interaction issues,…

Human-Computer Interaction · Computer Science 2019-04-15 Gisela Reyes-Cruz , Joel Fischer , Stuart Reeves

Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

We introduce a framework that uses Generative Adversarial Networks (GANs) to study cognitive properties like memorability, aesthetics, and emotional valence. These attributes are of interest because we do not have a concrete visual…

Computer Vision and Pattern Recognition · Computer Science 2019-08-10 Lore Goetschalckx , Alex Andonian , Aude Oliva , Phillip Isola

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

The emergence of contemporary deepfakes has attracted significant attention in machine learning research, as artificial intelligence (AI) generated synthetic media increases the incidence of misinterpretation and is difficult to distinguish…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Ammarah Hashmi , Sahibzada Adil Shahzad , Chia-Wen Lin , Yu Tsao , Hsin-Min Wang

Emotions are an integral part of being human, and experiencing a range of emotions is what makes life rich and vibrant. From basic emotions like anger, fear, happiness, and sadness to more complex ones like excitement and grief, emotions…

Human-Computer Interaction · Computer Science 2024-05-10 Syed Ali Asif , Philip Gable , Chien-Chung Shen , Yan-Ming Chiou

Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However,…

Human-Computer Interaction · Computer Science 2025-04-08 Ross Cutler , Babak Naderi , Vishak Gopal , Dharmendar Palle