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People leverage avatars to communicate nonverbal behaviors in immersive virtual reality (VR), like interpersonal distance [2, 6] and virtual touch [5]. However, violations of appropriate physical distancing and unsolicited intimate touching…

Human-Computer Interaction · Computer Science 2024-05-10 Jakki O. Bailey , Xinyue , You

Large language models (LLMs) have been increasingly used to build agents in social simulation because of their impressive abilities to generate fluent, contextually coherent dialogues. Such abilities can enhance the realism of models.…

Computers and Society · Computer Science 2025-07-10 Yongchao Zeng , Calum Brown , Mark Rounsevell

Although Deep Convolutional Networks (DCNs) are approaching the accuracy of human observers at object recognition, it is unknown whether they leverage similar visual representations to achieve this performance. To address this, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2017-11-09 Drew Linsley , Sven Eberhardt , Tarun Sharma , Pankaj Gupta , Thomas Serre

Artificial Intelligence algorithms have now become pervasive in multiple high-stakes domains. However, their internal logic can be obscure to humans. Explainable Artificial Intelligence aims to design tools and techniques to illustrate the…

Human-Computer Interaction · Computer Science 2024-04-29 Eleonora Cappuccio , Daniele Fadda , Rosa Lanzilotti , Salvatore Rinzivillo

Recent advancements in Artificial Intelligence have led to remarkable improvements in generating realistic human faces. While these advancements demonstrate significant progress in generative models, they also raise concerns about the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Jin Huang , Subhadra Gopalakrishnan , Trisha Mittal , Jake Zuena , Jaclyn Pytlarz

Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR space.…

Human-Computer Interaction · Computer Science 2017-07-12 Peikun Xiong , Chen Sun , Dongsheng Cai

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

The growing prevalence of realistic AI-generated videos on media platforms increasingly blurs the line between fact and fiction, eroding public trust. Understanding how people watch AI-generated videos offers a human-centered perspective…

Human-Computer Interaction · Computer Science 2026-05-12 Danqing Shi , Lan Jiang , Katherine M. Collins , Shangzhe Wu , Ayush Tewari , Miri Zilka

Scientific fields that are interested in faces have developed their own sets of concepts and procedures for understanding how a target model system (be it a person or algorithm) perceives a face under varying conditions. In computer vision,…

Computer Vision and Pattern Recognition · Computer Science 2018-07-23 Brandon RichardWebster , So Yon Kwon , Christopher Clarizio , Samuel E. Anthony , Walter J. Scheirer

Social virtual reality (VR) serves as a vital platform for transgender individuals to explore their identities through avatars and foster personal connections within online communities. However, it presents a challenge: the disconnect…

Human-Computer Interaction · Computer Science 2024-02-14 Kassie Povinelli , Yuhang Zhao

Neural networks are widely adopted to solve complex and challenging tasks. Especially in high-stakes decision-making, understanding their reasoning process is crucial, yet proves challenging for modern deep networks. Feature visualization…

Computer Vision and Pattern Recognition · Computer Science 2026-02-18 Ada Gorgun , Bernt Schiele , Jonas Fischer

This paper investigates how rendering engines, like Unreal Engine 4 (UE), can be used to create synthetic images to supplement datasets for deep computer vision (CV) models in image abundant and image limited use cases. Using rendered…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 John W. Smutny

Color vision deficiency (CVD) affects more than 4% of the population and leads to a different visual perception of colors. Though this has been known for decades, colormaps with many colors across the visual spectra are often used to…

Computer Vision and Pattern Recognition · Computer Science 2018-08-03 Jamie R. Nuñez , Christopher R. Anderton , Ryan S. Renslow

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

Human-Computer Interaction · Computer Science 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

Investigating how people perceive virtual reality (VR) videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complex authentic distortions localized in space and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Wen Wen , Mu Li , Yiru Yao , Xiangjie Sui , Yabin Zhang , Long Lan , Yuming Fang , Kede Ma

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Visual illusions may be explained by the likelihood of patches in real-world images, as argued by input-driven paradigms in Neuro-Science. However, neither the data nor the tools existed in the past to extensively support these…

Computer Vision and Pattern Recognition · Computer Science 2020-10-23 Elad Hirsch , Ayellet Tal

Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Weijie Wang , Jichao Zhang , Chang Liu , Xia Li , Xingqian Xu , Humphrey Shi , Nicu Sebe , Bruno Lepri