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Making computer-generated (CG) images more difficult to detect is an interesting problem in computer graphics and security. While most approaches focus on the image rendering phase, this paper presents a method based on increasing the…

Computer Vision and Pattern Recognition · Computer Science 2018-10-29 Huy H. Nguyen , Ngoc-Dung T. Tieu , Hoang-Quoc Nguyen-Son , Junichi Yamagishi , Isao Echizen

Mathematical modeling of visual textures traces back to Julesz's intuition that texture perception in humans is based on local correlations between image features. An influential approach for texture analysis and generation generalizes this…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Ludovica de Paolis , Fabio Anselmi , Alessio Ansuini , Eugenio Piasini

Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR)…

Human-Computer Interaction · Computer Science 2023-12-13 Fatemeh Dehghani , Loutfouz Zaman

Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it remains challenging to convey immersive and engaging VR games as…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Jens Krüger

A look is worth a thousand words is a popular phrase. And why is a simple look enough to portray our feelings about something or someone? Behind this question are the theoretical foundations of the field of psychology regarding social…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Vitor Miguel Xavier Peres , Greice Pinho Dal Molin , Soraia Raupp Musse

4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Xin Suo , Yuheng Jiang , Pei Lin , Yingliang Zhang , Kaiwen Guo , Minye Wu , Lan Xu

Incorporating multi-sensory cues into Virtual Reality (VR) can significantly enhance user experiences, mirroring the multi-sensory interactions we encounter in the real-world. Olfaction plays a crucial role in shaping impressions when…

Human-Computer Interaction · Computer Science 2025-09-16 Dongyun Han , Siyeon Bak , So-Hui Kim , Kangsoo Kim , Sun-Jeong Kim , Isaac Cho

Recently, large-scale synthetic datasets are shown to be very useful for generalizable person re-identification. However, synthesized persons in existing datasets are mostly cartoon-like and in random dress collocation, which limits their…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Yanan Wang , Xuezhi Liang , Shengcai Liao

Augmented reality and other photo editing filters are popular methods used to modify faces online. Considering the important role of facial perception in communication, how do we perceive this increasing number of modified faces? In this…

Human-Computer Interaction · Computer Science 2025-01-30 Louisa Conwill , Sam English Anthony , Walter J. Scheirer

The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new medium has grown due to the entertainment industry (games, VR…

Human-Computer Interaction · Computer Science 2021-01-06 Grzegorz Pochwatko , Barbara Karpowicz , Anna Chrzanowska , Wiesław Kopeć

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

Because of their state-of-the-art performance in computer vision, CNNs are becoming increasingly popular in a variety of fields, including medicine. However, as neural networks are black box function approximators, it is difficult, if not…

Computer Vision and Pattern Recognition · Computer Science 2018-09-12 Pieter Van Molle , Miguel De Strooper , Tim Verbelen , Bert Vankeirsbilck , Pieter Simoens , Bart Dhoedt

While avatars have grown in popularity in social settings, their use in the workplace is still debatable. We conducted a large-scale survey to evaluate knowledge worker sentiment towards avatars, particularly the effects of realism on their…

Human-Computer Interaction · Computer Science 2023-10-10 Vrushank Phadnis , Kristin Moore , Mar Gonzalez Franco

Visual illusions teach us that what we see is not always what it is represented in the physical world. Its special nature make them a fascinating tool to test and validate any new vision model proposed. In general, current vision models are…

Computer Vision and Pattern Recognition · Computer Science 2018-11-27 Alexander Gomez-Villa , Adrián Martín , Javier Vazquez-Corral , Marcelo Bertalmío

Accurate reproduction of facial skin tone is essential for realism, identity preservation, and fairness in Virtual Human (VH) rendering. However, most accessible avatar creation pipelines rely on photographic inputs that lack colorimetric…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Gabriel Ferri Schneider , Erick Menezes , Rafael Mecenas , Paulo Knob , Victor Araujo , Soraia Raupp Musse

Visual illusions in humans arise when interpreting out-of-distribution stimuli: if the observer is adapted to certain statistics, perception of outliers deviates from reality. Recent studies have shown that artificial neural networks (ANNs)…

Computer Vision and Pattern Recognition · Computer Science 2024-12-16 Alex Gomez-Villa , Kai Wang , Alejandro C. Parraga , Bartlomiej Twardowski , Jesus Malo , Javier Vazquez-Corral , Joost van de Weijer

In this paper, we present preliminary results on the use of deep learning techniques to integrate the users self-body and other participants into a head-mounted video see-through augmented virtuality scenario. It has been previously shown…

Computer Vision and Pattern Recognition · Computer Science 2020-01-03 Pierre-Olivier Pigny , Lionel Dominjon

Reconstructing 3D human faces in the wild with the 3D Morphable Model (3DMM) has become popular in recent years. While most prior work focuses on estimating more robust and accurate geometry, relatively little attention has been paid to…

Graphics · Computer Science 2020-11-26 Myunggi Lee , Wonwoong Cho , Moonheum Kim , David Inouye , Nojun Kwak

Artificial intelligence is increasingly used in hiring, raising concerns about how applicants perceive these systems. While prior work on algorithmic fairness has emphasized technical bias mitigation, little is known about how avatar…

Human-Computer Interaction · Computer Science 2026-04-09 Ka Hei Carrie Lau , Philipp Stark , Efe Bozkir , Enkelejda Kasneci

Despite the huge success of deep convolutional neural networks in face recognition (FR) tasks, current methods lack explainability for their predictions because of their "black-box" nature. In recent years, studies have been carried out to…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Zewei Xu , Yuhang Lu , Touradj Ebrahimi