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Increasing advances in affordable consumer hardware and accessible software frameworks are now bringing Virtual Reality (VR) to the masses. Especially collaborative VR applications where different people can work together are gaining…

Human-Computer Interaction · Computer Science 2024-10-30 Enes Yigitbas , Christian Kaltschmidt

This paper presents the reproduction of two studies focused on the perception of micro and macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first described in 2014 and replicated in 2021. The 2014 study…

3D Virtual Human technology is growing with several potential applications in health, education, business and telecommunications. Investigating the perception of these virtual humans can help guide to develop better and more effective…

Graphics · Computer Science 2025-09-23 Nabila Amadou , Kazi Injamamul Haque , Zerrin Yumak

This work aims to evaluate people's perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from…

The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…

Human-Computer Interaction · Computer Science 2025-09-22 Yudong Huang , Avneet Singh , Mark Roman Miller

Over 300 million people who live with color vision deficiency (CVD) have a decreased ability to distinguish between colors, limiting their ability to interact with websites and software packages. User interface designers have taken various…

Human-Computer Interaction · Computer Science 2024-02-27 Amaan Jamil , Gyorgy Denes

We study the perception of color illusions by vision-language models. Color illusion, where a person's visual system perceives color differently from actual color, is well-studied in human vision. However, it remains underexplored whether…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Lingjun Mao , Zineng Tang , Alane Suhr

Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (i) an agent can perceive, navigate, and take actions guided by AI algorithms, (ii)…

Computer Vision and Pattern Recognition · Computer Science 2016-09-07 Weichao Qiu , Alan Yuille

This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…

Human-Computer Interaction · Computer Science 2022-01-13 Matthew Korban , Xin Li

Robots with anthropomorphic features are increasingly shaping how humans perceive and morally engage with them. Our research investigates how different levels of anthropomorphism influence protective responses to robot abuse, extending the…

Robotics · Computer Science 2025-11-04 Fan Yang , Lingyao Li , Yaxin Hu , Michael Rodgers , Renkai Ma

The user experience with large-scale generative AI is paradoxical: superhuman fluency meets absurd failures in common sense and consistency. This paper argues that the resulting potent frustration is an ontological problem, stemming from…

Computers and Society · Computer Science 2025-08-27 Mauricio Manhaes , Christine Miller , Nicholas Schroeder

Artificial objects often subjectively look eerie when their appearance to some extent resembles a human, which is known as the uncanny valley phenomenon. From a cognitive psychology perspective, several explanations of the phenomenon have…

Human-Computer Interaction · Computer Science 2016-09-21 Takahiro Kawabe , Kyoshiro Sasaki , Keiko Ihaya , Yuki Yamada

The rapid advancement of Visual Language Models (VLMs) has enabled sophisticated analysis of visual content, leading to concerns about the inference of sensitive user attributes and subsequent privacy risks. While technical capabilities of…

Human-Computer Interaction · Computer Science 2025-08-12 Shuning Zhang , Gengrui Zhang , Yibo Meng , Ziyi Zhang , Hantao Zhao , Xin Yi , Hewu Li

Computer graphics algorithms for generating photorealistic imagery are widely perceived to be universal, and capable of conjuring anything that a filmmaker or game designer can imagine. However, recent works have suggested that 3D…

Computers and Society · Computer Science 2026-05-15 Theodore Kim , Alexa Schor , Julian Posada , Alka V. Menon

In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of mental health issues. Specifically, we investigated the…

Human-Computer Interaction · Computer Science 2024-09-04 Anish Kundu , Giulia Barbareschi , Midori Kawaguchi , Yuichiro Yano , Mizuki Ohashi , Kaori Kitaoka , Aya Seike , Kouta Minamizawa

Deep fakes became extremely popular in the last years, also thanks to their increasing realism. Therefore, there is the need to measures human's ability to distinguish between real and synthetic face images when confronted with cutting-edge…

Computer Vision and Pattern Recognition · Computer Science 2022-01-12 Federica Lago , Cecilia Pasquini , Rainer Böhme , Hélène Dumont , Valérie Goffaux , Giulia Boato

By comparing biological and artificial perception through the lens of illusions, we highlight critical differences in how each system constructs visual reality. Understanding these divergences can inform the development of more robust,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jianyi Yang , Junyi Ye , Ankan Dash , Guiling Wang

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

Human-Computer Interaction · Computer Science 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

Self-awareness is a critical factor in social human-human interaction and, hence, in social HCI interaction. Increasing self-awareness through mirrors or video recordings is common in face-to-face trainings, since it influences antecedents…

Considered the increasing use of assistive technologies in the shape of virtual agents, it is necessary to investigate those factors which characterize and affect the interaction between the user and the agent, among these emerges the way…

Human-Computer Interaction · Computer Science 2024-04-17 Terry Amorese , Marialucia Cuciniello , Alessandro Vinciarelli , Gennaro Cordasco , Anna Esposito