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The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann

We present an algorithm that takes as input an $n$-vertex planar graph $G$ and a $k$-vertex pattern graph $P$, and computes the number of (induced) copies of $P$ in $G$ in $2^{O(k/\log k)}n^{O(1)}$ time. If $P$ is a matching, independent…

Data Structures and Algorithms · Computer Science 2019-04-26 Jesper Nederlof

A classic result of Paul, Pippenger, Szemer\'edi and Trotter states that DTIME(n) is strictly contained in NTIME(n). The natural question then arises: could DTIME(t(n)) be contained in NTIME(n) for some superlinear time-constructible…

Computational Complexity · Computer Science 2024-07-31 András Z. Salamon , Michael Wehar

The Optimal Morse Matching (OMM) problem asks for a discrete gradient vector field on a simplicial complex that minimizes the number of critical simplices. It is NP-hard and has been studied extensively in heuristic, approximation, and…

Computational Geometry · Computer Science 2026-03-06 Geevarghese Philip , Erlend Raa Vågset

We prove a deterministic exponential time upper bound for Quantum Merlin-Arthur games with k unentangled provers. This is the first non-trivial upper bound of QMA(k) better than NEXP and can be considered an exponential improvement, unless…

Quantum Physics · Physics 2016-11-29 Martin Schwarz

We present a new O(k log n) algorithm of the Josephus problem. The time complexity of our algorithm is O(k log n), and this time complexity is on a par with the existing O(k log n) algorithm. We do not have any recursion overhead or stack…

Data Structures and Algorithms · Computer Science 2024-11-27 Hikaru Manabe , Ryohei Miyadera , Yuji Sasaki , Shoei Takahashi , Yuki Tokuni

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

Computer Science and Game Theory · Computer Science 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…

Logic in Computer Science · Computer Science 2014-04-23 Krishnendu Chatterjee , Laurent Doyen

We consider games that have (k,t)-robust equilibria when played with a mediator, where an equilibrium is (k,t)-robust if it tolerates deviations by coalitions of size up to k and deviations by up to $t$ players with unknown utilities. We…

Computer Science and Game Theory · Computer Science 2007-12-07 Ittai Abraham , Danny Dolev , Joseph Y. Halpern

We generalize Ebert's Hat Problem for three persons and three colors. All players guess simultaneously the color of their own hat observing only the hat colors of the other players. It is also allowed for each player to pass: no color is…

Information Theory · Computer Science 2023-04-06 Theo van Uem

Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…

Computer Science and Game Theory · Computer Science 2016-09-19 Martin Olsen

We consider a classical scheduling problem on $m$ identical machines. For an arbitrary constant $q>1$, the aim is to assign jobs to machines such that $\sum_{i=1}^m C_i^q$ is minimized, where $C_i$ is the total processing time of jobs…

Computational Complexity · Computer Science 2021-07-14 Lin Chen , Liangde Tao , José Verschae

Solving parity games is a major building block for numerous applications in reactive program verification and synthesis. While they can be solved efficiently in practice, no known approach has a polynomial worst-case runtime complexity. We…

Computer Science and Game Theory · Computer Science 2023-07-28 Tobias Hecking , Swathy Muthukrishnan , Alexander Weinert

We explore several problems related to ruled polygons. Given a ruling of a polygon $P$, we consider the Reeb graph of $P$ induced by the ruling. We define the Reeb complexity of $P$, which roughly equates to the minimum number of points…

Computational Geometry · Computer Science 2017-07-05 Nicholas J. Cavanna , Marc Khoury , Donald R. Sheehy

This paper contributes to the program of numerical characterisation and classification of simple games outlined in the classical monograph of von Neumann and Morgenstern (1944). One of the most fundamental questions of this program is what…

Combinatorics · Mathematics 2009-12-31 T. Gvozdeva , A. Slinko

We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability…

Formal Languages and Automata Theory · Computer Science 2014-08-27 Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

We study two-player positional games where Maker and Breaker take turns to select a previously unoccupied number in $\{1,2,\ldots,n\}$. Maker wins if the numbers selected by Maker contain a solution to the equation \[…

Combinatorics · Mathematics 2024-06-26 Collier Gaiser , Paul Horn

In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…

Data Structures and Algorithms · Computer Science 2023-11-17 Sebastian Forster , Antonis Skarlatos , Tijn de Vos

In this paper, we consider the Cycle Packing problem on unit disk graphs defined as follows. Given a unit disk graph G with n vertices and an integer k, the goal is to find a set of $k$ vertex-disjoint cycles of G if it exists. Our…

Data Structures and Algorithms · Computer Science 2024-03-19 Shinwoo An , Eunjin Oh

We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…

Computational Geometry · Computer Science 2015-03-17 Dae-Sung Jang , Sun-Il Kwon